Esempio n. 1
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    public void IntimidatingGaze()
    {
        PlayingCard(7, intimidatingGazeDescription, intimidatingGazeName);
        battleManager.PrintLog("Placeholder used IntimidatingGaze", "red");
        GameObject           newEffect       = (GameObject)Instantiate(preventType, transform.position, transform.rotation);
        Sc_EffectPreventType neweffectScript = newEffect.GetComponent <Sc_EffectPreventType>();

        neweffectScript.type     = "Melee";
        neweffectScript.duration = 1;
    }
Esempio n. 2
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    public void NullMagic()
    {
        PlayingCard(0, nullMagicDescription, nullMagicName);
        battleManager.PrintLog("Placeholder used NullMagic", "red");
        GameObject           newEffect       = (GameObject)Instantiate(preventType, transform.position, transform.rotation);
        Sc_EffectPreventType neweffectScript = newEffect.GetComponent <Sc_EffectPreventType>();

        neweffectScript.type     = "Utility";
        neweffectScript.duration = 2;
    }
Esempio n. 3
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    public void FrenzyRay()
    {
        PlayingCard(9, frenzyRayDescription, frenzyRayName);
        battleManager.PrintLog("Placeholder used FrenzyRay", "red");
        GameObject           newEffect       = (GameObject)Instantiate(preventType, transform.position, transform.rotation);
        Sc_EffectPreventType neweffectScript = newEffect.GetComponent <Sc_EffectPreventType>();

        neweffectScript.type     = "Armor";
        neweffectScript.duration = 2;

        GameObject            newEffect2       = (GameObject)Instantiate(doubleDamage, transform.position, transform.rotation);
        Sc_EffectDoubleDamage neweffectScript2 = newEffect2.GetComponent <Sc_EffectDoubleDamage>();

        neweffectScript2.extraAttaks = 1;
        neweffectScript2.duration    = 1;
    }