void OnDestroy()
 {
     // ※破棄時に、登録した実体の解除を行なっている
     // 自身がインスタンスなら登録を解除
     if (this == instanceScWarpScences)
     {
         _instanceScWarpScences = null;
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     this.scWrpScn   = lgc.GetComponentScriptInGameObject <ScWarpScences>(CsNormalLevelDesignOfCommon.GAMEOBJECTS_MANAGE_OBJECT);
     this.scOprPlyer = lgc.GetComponentScriptInGameObject <ScOperationPlayer>(CsNormalLevelDesignOfBall.GAMEOBJECTS_SP_BALL);
     this.scTimer    = lgc.GetComponentScriptInGameObject <ScTimer>(CsNormalLevelDesignOfTimer.GAMEOBJECTS_TIMER);
 }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     this.scWrpScn    = lgc.GetComponentScriptInGameObject <ScWarpScences>(CsNormalLevelDesignOfCommon.GAMEOBJECTS_MANAGE_OBJECT);
     this.keyPushFlag = false;
 }