Esempio n. 1
0
        // показать или спрятать портрет в диалоге фунгуса; используем ShowSpeakerFace
        private void ShowPortrait(Person Pers, SayDialog Okno, bool state)
        {
            if (Pers == null || Okno == null)
            {
                return;
            }
            if (state)
            {
                // подготовить диалог, перса и портрет
                Character currentCharacter = GetChar(Pers);
                Okno.SetActive(state);
                Okno.Clear();
//			Okno = currentCharacter.SetSayDialog;
                Okno.SetCharacter(currentCharacter);
                string title = "";
                if (Pers.GetPost() != null)
                {
                    title = Pers.GetPost().Titul;
                }
                Okno.SetCharacterName(Pers.Name + ", " + title, Color.blue);
            }
            Sprite currentPortrait = ShowSpeakerFace(Pers, state);

            Okno.SetCharacterImage(currentPortrait);
        }
Esempio n. 2
0
    /// <summary>
    /// Opens the dialogue window and plays a conversation that matches the conversationKey.
    /// </summary>
    /// <param name="conversationKey">Conversation Key to play. Should be the name of a key from the localization sheet, without a numbered suffix. (i.e. "NPC_Bo/bo_intro")</param>
    /// <param name="startDelay">Time to wait before starting the conversation. -1 for default</param>
    /// <param name="endDelay">Time to wait after finishing the conversation before the complete callback is called. -1 for default</param>
    /// <param name="closeOnFinished">Automatically close the window when the conversation is finished (and after endDelay has expired)</param>
    public void PlayConversation(string characterID, string conversationKey, float startDelay = -1, float endDelay = -1, bool closeOnFinished = true)
    {
        if (_isPlaying)
        {
            Debug.LogError($"Please wait for the current conversation to finish (or cancel it) before starting a new one.");
            return;
        }
        if (string.IsNullOrEmpty(conversationKey))
        {
            Debug.LogError($"Please specify a conversation key to open Dialogue panel with");
            return;
        }


        _characterID = characterID;

        _convoID   = $"{_characterID}/{conversationKey}";
        _autoClose = closeOnFinished;
        Open("bring_in");

        List <ConversationManager.ConversationItem> conversation = ConversationManager.GetConversationItems(_characterID, conversationKey);

        if (conversation.Count == 0)
        {
            Debug.LogError($"Could not find conversation for key '{_convoID}' in localization sheet");
            Close("close");
            OnConversationComplete?.Invoke(_convoID);
            OnConversationComplete  = null;
            OnConversationCancelled = null;
            return;
        }

        Stage.GetActiveStage().Clean();
        _dialog.Clear();
        _dialog.SetCharacterName(null, Color.white);
        CanvasManager.instance.StartCoroutine(playConversation(conversation, startDelay, endDelay));
    }
Esempio n. 3
0
// показать-спрятать сейдайлог
        private void ShowDialog(bool flag)
        {
            BigWindow.Clear();
            BigWindow.Stop();
            BigWindow.SetActive(flag);
        }