// Deletes all save data private void OnMouseDown() { savingManagerScript.Delete(); gameObject.GetComponent <SpriteRenderer>().color = Color.grey; optionsHud.SetActive(false); checkExplain.SetActive(false); checkTitle.SetActive(false); gameObject.GetComponent <SpriteRenderer>().color = Color.white; optionsButton.GetComponent <Collider2D>().enabled = true; StartButton.GetComponent <Collider2D>().enabled = true; creditButton.GetComponent <Collider2D>().enabled = true; SceneManager.LoadScene("GamePlay"); Debug.Log("Scene Reloaded"); gameObject.SetActive(false); }