private void Update() { //For reseting data before built: if (Input.GetKeyDown(KeyCode.D)) { PlayerPrefs.DeleteAll(); } if (Input.GetKeyDown(KeyCode.A)) { PlayerPrefs.SetInt("NumberOfGems", 2900); PlayerPrefs.SetInt("HighScore", 120); } if (Input.GetKeyDown(KeyCode.P)) { Saver.Delete("GameData"); } if (Input.GetKeyDown(KeyCode.L)) { Saver.Delete("Phase 1"); Saver.Delete("Phase 2"); } //For countdown: if (countdown > 0 && reviveScreen.activeInHierarchy == true) { countdown -= Time.deltaTime; countdownText.text = countdown.ToString("f0"); } }
private bool DeleteFavorite() { return(Saver.Delete(Data)); }