// Start is called before the first frame update. void Start() { iText = GameObject.Find("TextBoxText").GetComponent <Text>(); saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); // Sets mood as a interger number between 1(including) and 5(excluding). mood = UnityEngine.Random.Range(1, 5); }
// Start is called before the first frame update. void Start() { iText = GameObject.Find("TextBoxText").GetComponent <Text>(); saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); // Updates the "lunchCount". saveNScene.save.lunchCount += 1; }
// Start is called before the first frame update. void Start() { // Picks a random page. page = UnityEngine.Random.Range(0, battleText.Length); StartCoroutine(Lasers()); iText = GameObject.Find("TextBoxText").GetComponent <Text>(); saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); }
// Start is called before the first frame update void Start() { saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); box = GetComponent <BoxCollider2D>(); cap = GetComponentInChildren <CapsuleCollider2D>(); rigid = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); ePlace = GetComponent <Transform>(); pPlace = FindObjectOfType <Seal>().transform; seal = FindObjectOfType <Seal>().GetComponent <Seal>(); }
// Start is called before the first frame update. void Start() { canvas1 = GameObject.Find("/Canvas1"); canvas2 = GameObject.Find("/Canvas2"); saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); // Hides the second startingText. canvas2.gameObject.SetActive(false); // Scene starts on the first startingText. secondPage = false; }
// Start is called before the first frame update. void Start() { saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); sprite = GetComponent <SpriteRenderer>(); box = GetComponent <BoxCollider2D>(); rigid = GetComponent <Rigidbody2D>(); halo = GetComponent("Halo"); // Turns of the halo. halo.GetType().GetProperty("enabled").SetValue(halo, false); // Starts certain coroutines. StartCoroutine(Cooldown()); StartCoroutine(Regen()); }
// Start is called before the first frame update. void Start() { iText = GameObject.Find("TextBoxText").GetComponent <Text>(); saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); }
// Start is called before the first frame update. void Start() { iText = GameObject.Find("TextBoxText").GetComponent <Text>(); saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); qImage = GameObject.Find("ImageSystemChoice").GetComponent <QuestionsImage>(); }
// Start is called before the first frame update void Start() { saveNScene = GameObject.Find("ScriptHolder").GetComponent <SavenSceneLoader>(); confirmCanvas = GameObject.Find("Confirmation"); confirmCanvas.gameObject.SetActive(false); }