public static void Save(BinaryWriter writer, MapTimeEventState state) { writer.WriteInt32(state.Events.Count); foreach (var timeEvent in state.Events) { SavedTimeEvent.Save(writer, timeEvent); } }
private static void WriteTimeEvents(BinaryWriter writer, List <SavedTimeEvent> events) { writer.WriteInt32(events.Count); foreach (var timeEvent in events) { SavedTimeEvent.Save(writer, timeEvent); } }
private static List <SavedTimeEvent> ReadTimeEvents(BinaryReader reader) { var count = reader.ReadInt32(); var result = new List <SavedTimeEvent>(count); for (var i = 0; i < count; i++) { result.Add(SavedTimeEvent.Load(reader)); } return(result); }
public static MapTimeEventState Load(BinaryReader reader) { var count = reader.ReadInt32(); var events = new List <SavedTimeEvent>(count); for (var i = 0; i < count; i++) { events.Add(SavedTimeEvent.Load(reader)); } return(new MapTimeEventState { Events = events }); }