public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = (vta as UnityEngine.UIElements.VisualTreeAsset).CloneTree(); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor); var visualTree = m_Panel.visualTree; visualTree.pseudoStates |= PseudoStates.Root; UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree); m_Panel.allowPixelCaching = false; dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor); m_Panel.visualTree.SetSize(r.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } float pixelsPerPoint = EditorGUIUtility.pixelsPerPoint; var desc = new RenderTextureDescriptor((int)(r.width * pixelsPerPoint), (int)(r.height * pixelsPerPoint), RenderTextureFormat.ARGB32, 16); var rt = RenderTexture.GetTemporary(desc); var oldRt = RenderTexture.active; RenderTexture.active = rt; GL.LoadPixelMatrix(0, rt.width, rt.height, 0); m_Panel.Repaint(Event.current); RenderTexture.active = oldRt; oldState.ApplyAndForget(); GUI.DrawTexture(r, rt); RenderTexture.ReleaseTemporary(rt); }