Esempio n. 1
0
    public void LoadGame()
    {
        print("SC.Player1_Pos");
        var xml = new XmlSerializer(typeof(Saveclass));
        var SC  = new Saveclass();

        if (File.Exists(Application.dataPath + "/save/saver.xml"))
        {
            using (var stream = new FileStream(Application.dataPath + "/save/saver.xml", FileMode.Open, FileAccess.Read)) {
                SC = xml.Deserialize(stream) as Saveclass;
            }
            if (!Global.next_level_portal)
            {
                transform.position = SC.Player1_Pos[Global.level1];
            }
            Global.next_level_portal = false;
            life = 3 - SC.Hearts;
            for (int i = 0; i < SC.Hearts; i++)
            {
                Hearts[i].SetActive(false);
            }

            points           = SC.points;
            points_text.text = points.ToString();
        }
    }
Esempio n. 2
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    public void Save()
    {
        Saveclass savedata = new Saveclass();

        savedata.inGameName = inGameName;
        savedata.soundMusic = soundMusic;
        savedata.soundSfx   = soundSfx;
        File.WriteAllText(Application.persistentDataPath + "/GuardiansWar.txt", enc.Encrypt(JsonUtility.ToJson(savedata), "Keyword"));
    }
Esempio n. 3
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    public void Load()
    {
        Saveclass managerscript = new Saveclass();

        if (File.Exists(Application.persistentDataPath + "/GuardiansWar.txt"))
        {
            string text = File.ReadAllText(Application.persistentDataPath + "/GuardiansWar.txt");
            managerscript = JsonUtility.FromJson <Saveclass>(enc.Decrypt(text, "Keyword"));
            inGameName    = managerscript.inGameName;
            soundMusic    = managerscript.soundMusic;
            soundSfx      = managerscript.soundSfx;
        }
    }
Esempio n. 4
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    public void Load()
    {
        var xml = new XmlSerializer(typeof(Saveclass));
        var SC  = new Saveclass();

        SC.Hearts = 3;
        SC.Player1_Pos[Global.level1] = new Vector3(0.37f, 3f, -3.16f);
        if (!Directory.Exists(Application.dataPath + "/save"))
        {
            Directory.CreateDirectory(Application.dataPath + "/save");
        }
        using (var stream = new FileStream(Application.dataPath + "/save/saver.xml", FileMode.Create, FileAccess.Write)) {
            xml.Serialize(stream, SC);
        }
        LoadGame();
    }
Esempio n. 5
0
    public void Save()
    {
        var xml = new XmlSerializer(typeof(Saveclass));
        var SC  = new Saveclass();

        SC.Hearts = Hearts.Length;
        SC.levels = Global.level1;
        SC.Player1_Pos[Global.level1] = transform.position;
        SC.points = points;
        if (!Directory.Exists(Application.dataPath + "/save"))
        {
            Directory.CreateDirectory(Application.dataPath + "/save");
        }
        using (var stream = new FileStream(Application.dataPath + "/save/saver.xml", FileMode.Create, FileAccess.Write)) {
            xml.Serialize(stream, SC);
        }
    }