void Start() { string filename = "sample.dat"; string anchorName = "sample"; SaveWorldAnchorGlobal worldAnchorSaver = new SaveWorldAnchorGlobal(); worldAnchorSaver.Save(filename, anchorName, this.GameObject); }
void Start() { string filename = "sample.dat"; string anchorName = "sample"; SaveWorldAnchorGlobal worldAnchorSaver = new SaveWorldAnchorGlobal(); worldAnchorSaver.SetWorldAnchor(filename, anchorName, this.gameObject); //Non blocking }