/// <summary> /// Update Index of the player's upgrades /// </summary> /// <param name="UpgradeProgress"></param> public void UpdateData(SaveUpgradeProgress UpgradeProgress) { for (int i = 0, iLength = ListTypeUpgrade.Count; i < iLength; i++) { ListTypeUpgrade[i].UpdateData(UpgradeProgress.UpgradeLvl[i]); } }
public void UpdateData(SaveUpgradeProgress UpgradeProgress) { Config.UpdateData(UpgradeProgress); }
public HolderSave() { UpgradeProgress = new SaveUpgradeProgress(); UpgradeProgress.FirstInit(); }