Esempio n. 1
0
    public void SetState(ISerialDataStore state)
    {
        SaveUI past = (SaveUI)state;

        IsAlive               = past.IsAlive;
        filterImg.enabled     = past.filterImgEnabled;
        filterImg.color       = GetAlphaChange(filterImg, past.alphaFilter);
        deathText.enabled     = past.deathTextEnabled;
        deathText.color       = GetAlphaChange(deathText, past.alphaText);
        deathAnimationTrigger = past.deathAnimationTrigger;

        timeBar.transform.position   = new Vector2(past.timeBarPositionX, past.timeBarPositionY);
        timeBar.transform.localScale = new Vector2(past.timeBarScale, past.timeBarScale);

        Time.timeScale = past.timeScale;
        pastStates.TogglePause(past.isPaused);

        rewindPrompt.enabled   = past.rewindPrompting;
        restartPrompt.enabled  = past.restartPrompting;
        outOfJuiceText.enabled = past.outOfJuicing;

        rewindPrompt.color   = GetAlphaChange(rewindPrompt, past.rewindPromptAlpha);
        restartPrompt.color  = GetAlphaChange(restartPrompt, past.restartPromptAlpha);
        outOfJuiceText.color = GetAlphaChange(outOfJuiceText, past.outOfJuiceAlpha);
    }
Esempio n. 2
0
 // Update is called once per frame
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (!isTriggered)
     {
         CP_Manager.currentCP_Position = transform.position;
         if (!CP_Manager.loadFromCP)
         {
             SaveUI.setSaveUIFlag();
         }
     }
     CP_Manager.loadFromCP = false;
     Debug.Log("Checkpoint");
     isTriggered = true;
     animator.SetBool("isTriggered", isTriggered);
 }
Esempio n. 3
0
 void Awake()
 {
     Instance = this;
 }