/// <summary> /// Verwendete Ressourcen bereinigen. /// </summary> /// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param> protected override void Dispose(bool disposing) { SaveThreadRunning = false; SavingEnabled = false; if (SaveThread != null) { try { lock (SaveBufferTrigger) { Monitor.Pulse(SaveBufferTrigger); } //SaveBufferTrigger.Release(1); if (!SaveThread.Join(300)) { SaveThread.Abort(); } } catch (Exception e) { } SaveThread = null; } if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
void Form1_FormClosing(object sender, FormClosingEventArgs e) { try { SaveThread.Abort(); downloadThread.Abort(); } catch (Exception) { } }