public override void OnInspectorGUI() { DrawDefaultInspector(); SaveStateController myScript = (SaveStateController)target; if (GUILayout.Button("Load")) { myScript.LoadData(); } if (GUILayout.Button("Save")) { myScript.SaveData(); } if (GUILayout.Button("Delete Save")) { myScript.DeleteAll(); } }
public void MuteSound() { soundMute = !soundMute; saveStateController.SaveData(); soundToggle.Toggle(); }