Esempio n. 1
0
    /*
     * public static float voiceVolume = 0.5f;
     * public static float musicVolume = 0.5f;
     * public static float soundVolume = 0.5f;
     *
     * public static int actionPoints = 5;
     * public static bool running = false;
     *
     * public static int[] health = { 3, 3, 3 };
     * public static int[] focus = { 3, 3, 3 };
     *
     * private static int numGauze = 3;
     * private static int numSalts = 3;
     * public static int numFrag = 0;
     * public static int numSmoke = 0;*/

    // Start is called before the first frame update
    void Awake()
    {
        #if UNITY_EDITOR
        Screen.SetResolution(1920, 1080, false);
        QualitySettings.vSyncCount  = 0;     // VSync must be disabled
        Application.targetFrameRate = 45;
        #endif

        Screen.orientation = ScreenOrientation.LandscapeLeft;
        if (SaveService.loadedSave == null)
        {
            SaveService.loadedSave = SaveService.LoadData();
        }
    }