void Start() { SaveRanking.LoadGame(); if (global::SaveRanking.SomOn == 1) { AudioListener.volume = 0f; } if (global::SaveRanking.SomOn == 0) { AudioListener.volume = 1f; } }
void Start() { SaveRanking.LoadGame(); if (global::SaveRanking.SomOn == 1) { Handheld.PlayFullScreenMovie("CutsceneSemSom.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput); } if (global::SaveRanking.SomOn == 0) { Handheld.PlayFullScreenMovie("Cutscene.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput); } }
void Start() { SaveRanking.LoadGame(); if (global::SaveRanking.SomOn == 1) { SomOff.SetActive(false); IsOn = false; AudioListener.volume = 0f; } if (global::SaveRanking.SomOn == 0) { SomOff.SetActive(true); IsOn = true; AudioListener.volume = 1f; } }
public void hitByRay() { if (IsOn == true) { SomOff.SetActive(false); IsOn = false; AudioListener.volume = 0f; SaveRanking.SomOn = 1; SaveRanking.SaveGame(); } else { if (IsOn == false) { SomOff.SetActive(true); IsOn = true; AudioListener.volume = 1f; SaveRanking.SomOn = 0; SaveRanking.SaveGame(); } } }
void Update() { //UnityEngine.Debug.Log ("Lista de fogo: " + listaDeFogo.Count); /*if (SceneManager.GetActiveScene ().buildIndex == 28 && listaDeFogo.Count <= 3) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 26 && listaDeFogo.Count <= 7) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 24 && listaDeFogo.Count <= 5) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 22 && listaDeFogo.Count <= 3) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 20 && listaDeFogo.Count <= 2) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 18 && listaDeFogo.Count <= 3) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 16 && listaDeFogo.Count <= 4) { * listaDeFogo.Clear (); * } * if (SceneManager.GetActiveScene ().buildIndex == 14 && listaDeFogo.Count <= 3) { * listaDeFogo.Clear (); * }*/ if (listaDeFogo.Count == 0 && isOver == false) { if (listaDeCoelho.Count == 0) { if (SceneManager.GetActiveScene().buildIndex == 4) { SaveRanking.Bloco1StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 6) { SaveRanking.Bloco2StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 8) { SaveRanking.Bloco3StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 10) { SaveRanking.Bloco4StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 12) { SaveRanking.Bloco5StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 14) { SaveRanking.Bloco6StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 16) { SaveRanking.Bloco7StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 18) { SaveRanking.Bloco8StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 20) { SaveRanking.Bloco9StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 22) { SaveRanking.Bloco10StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 24) { SaveRanking.Bloco11StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 26) { SaveRanking.Bloco12StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 28) { SaveRanking.Bloco13StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 30) { SaveRanking.Bloco14StarINT = 3; SaveRanking.SaveGame(); } if (SceneManager.GetActiveScene().buildIndex == 32) { SaveRanking.Bloco15StarINT = 3; SaveRanking.SaveGame(); } } if (listaDeCoelho.Count == 1) { if (SceneManager.GetActiveScene().buildIndex == 4) { if (global::SaveRanking.Bloco1StarINT < 3) { SaveRanking.Bloco1StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 6) { if (global::SaveRanking.Bloco2StarINT < 3) { SaveRanking.Bloco2StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 8) { if (global::SaveRanking.Bloco3StarINT < 3) { SaveRanking.Bloco3StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 10) { if (global::SaveRanking.Bloco4StarINT < 3) { SaveRanking.Bloco4StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 12) { if (global::SaveRanking.Bloco5StarINT < 3) { SaveRanking.Bloco5StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 14) { if (global::SaveRanking.Bloco6StarINT < 3) { SaveRanking.Bloco6StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 16) { if (global::SaveRanking.Bloco7StarINT < 3) { SaveRanking.Bloco7StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 18) { if (global::SaveRanking.Bloco8StarINT < 3) { SaveRanking.Bloco8StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 20) { if (global::SaveRanking.Bloco9StarINT < 3) { SaveRanking.Bloco9StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 22) { if (global::SaveRanking.Bloco10StarINT < 3) { SaveRanking.Bloco10StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 24) { if (global::SaveRanking.Bloco11StarINT < 3) { SaveRanking.Bloco11StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 26) { if (global::SaveRanking.Bloco12StarINT < 3) { SaveRanking.Bloco12StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 28) { if (global::SaveRanking.Bloco13StarINT < 3) { SaveRanking.Bloco13StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 30) { if (global::SaveRanking.Bloco14StarINT < 3) { SaveRanking.Bloco14StarINT = 2; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 32) { if (global::SaveRanking.Bloco15StarINT < 3) { SaveRanking.Bloco15StarINT = 2; SaveRanking.SaveGame(); } } } if (listaDeCoelho.Count == 2) { if (SceneManager.GetActiveScene().buildIndex == 4) { if (global::SaveRanking.Bloco1StarINT < 2) { SaveRanking.Bloco1StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 6) { if (global::SaveRanking.Bloco2StarINT < 2) { SaveRanking.Bloco2StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 8) { if (global::SaveRanking.Bloco3StarINT < 2) { SaveRanking.Bloco3StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 10) { if (global::SaveRanking.Bloco4StarINT < 2) { SaveRanking.Bloco4StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 12) { if (global::SaveRanking.Bloco5StarINT < 2) { SaveRanking.Bloco5StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 14) { if (global::SaveRanking.Bloco6StarINT < 2) { SaveRanking.Bloco6StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 16) { if (global::SaveRanking.Bloco7StarINT < 2) { SaveRanking.Bloco7StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 18) { if (global::SaveRanking.Bloco8StarINT < 2) { SaveRanking.Bloco8StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 20) { if (global::SaveRanking.Bloco9StarINT < 2) { SaveRanking.Bloco9StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 22) { if (global::SaveRanking.Bloco10StarINT < 2) { SaveRanking.Bloco10StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 24) { if (global::SaveRanking.Bloco11StarINT < 2) { SaveRanking.Bloco11StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 26) { if (global::SaveRanking.Bloco12StarINT < 2) { SaveRanking.Bloco12StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 28) { if (global::SaveRanking.Bloco13StarINT < 2) { SaveRanking.Bloco13StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 30) { if (global::SaveRanking.Bloco14StarINT < 2) { SaveRanking.Bloco14StarINT = 1; SaveRanking.SaveGame(); } } if (SceneManager.GetActiveScene().buildIndex == 32) { if (global::SaveRanking.Bloco15StarINT < 2) { SaveRanking.Bloco15StarINT = 1; SaveRanking.SaveGame(); } } } LevelOver(); isOver = true; } if (temp == true) { tempo += Time.deltaTime; if (tempo >= 4) { popwin.SetActive(true); Time.timeScale = 0; } } }
void LevelOver() { UnityEngine.Debug.Log("Level Over"); WinSound.Play(); temp = true; if (SceneManager.GetActiveScene().buildIndex == 4) { if (SaveRanking.LevelProgress <= 1) { SaveRanking.LevelProgress = 1; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 6) { if (SaveRanking.LevelProgress <= 2) { SaveRanking.LevelProgress = 2; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 8) { if (SaveRanking.LevelProgress <= 3) { SaveRanking.LevelProgress = 3; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 10) { if (SaveRanking.LevelProgress <= 4) { SaveRanking.LevelProgress = 4; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 12) { if (SaveRanking.LevelProgress <= 5) { SaveRanking.LevelProgress = 5; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 14) { if (SaveRanking.LevelProgress <= 6) { SaveRanking.LevelProgress = 6; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 16) { if (SaveRanking.LevelProgress <= 7) { SaveRanking.LevelProgress = 7; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 18) { if (SaveRanking.LevelProgress <= 8) { SaveRanking.LevelProgress = 8; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 20) { if (SaveRanking.LevelProgress <= 9) { SaveRanking.LevelProgress = 9; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 22) { if (SaveRanking.LevelProgress <= 10) { SaveRanking.LevelProgress = 10; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 24) { if (SaveRanking.LevelProgress <= 11) { SaveRanking.LevelProgress = 11; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 26) { if (SaveRanking.LevelProgress <= 12) { SaveRanking.LevelProgress = 12; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 28) { if (SaveRanking.LevelProgress <= 13) { SaveRanking.LevelProgress = 13; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 30) { if (SaveRanking.LevelProgress <= 14) { SaveRanking.LevelProgress = 14; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } if (SceneManager.GetActiveScene().buildIndex == 32) { if (SaveRanking.LevelProgress <= 15) { SaveRanking.LevelProgress = 15; SaveRanking.SaveGame(); print("LevelProgress: " + SaveRanking.LevelProgress); } } }
void Awake() { SaveRanking.LoadGame(); if (global::SaveRanking.SomOn == 1) { AudioListener.volume = 0f; } if (global::SaveRanking.SomOn == 0) { AudioListener.volume = 1f; } if (global::SaveRanking.LevelProgress == 0) { Bloco1Go.SetActive(true); Bloco1Done.SetActive(false); Bloco1Star1.SetActive(false); Bloco1Star2.SetActive(false); Bloco1Star3.SetActive(false); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(true); Bloco2Done.SetActive(false); Bloco2Star1.SetActive(false); Bloco2Star2.SetActive(false); Bloco2Star3.SetActive(false); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(true); Bloco3Done.SetActive(false); Bloco3Star1.SetActive(false); Bloco3Star2.SetActive(false); Bloco3Star3.SetActive(false); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(true); Bloco4Done.SetActive(false); Bloco4Star1.SetActive(false); Bloco4Star2.SetActive(false); Bloco4Star3.SetActive(false); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(true); Bloco5Done.SetActive(false); Bloco5Star1.SetActive(false); Bloco5Star2.SetActive(false); Bloco5Star3.SetActive(false); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(true); Bloco6Done.SetActive(false); Bloco6Star1.SetActive(false); Bloco6Star2.SetActive(false); Bloco6Star3.SetActive(false); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(true); Bloco7Done.SetActive(false); Bloco7Star1.SetActive(false); Bloco7Star2.SetActive(false); Bloco7Star3.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco8Star1.SetActive(false); Bloco8Star2.SetActive(false); Bloco8Star3.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco9Star1.SetActive(false); Bloco9Star2.SetActive(false); Bloco9Star3.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco10Star1.SetActive(false); Bloco10Star2.SetActive(false); Bloco10Star3.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco11Star1.SetActive(false); Bloco11Star2.SetActive(false); Bloco11Star3.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco12Star1.SetActive(false); Bloco12Star2.SetActive(false); Bloco12Star3.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco13Star1.SetActive(false); Bloco13Star2.SetActive(false); Bloco13Star3.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco14Star1.SetActive(false); Bloco14Star2.SetActive(false); Bloco14Star3.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); Bloco15Star1.SetActive(false); Bloco15Star2.SetActive(false); Bloco15Star3.SetActive(false); } if (global::SaveRanking.LevelProgress == 1) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(true); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(false); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(true); Bloco3Done.SetActive(false); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(true); Bloco4Done.SetActive(false); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(true); Bloco5Done.SetActive(false); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(true); Bloco6Done.SetActive(false); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(true); Bloco7Done.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 2) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(true); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(false); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(true); Bloco4Done.SetActive(false); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(true); Bloco5Done.SetActive(false); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(true); Bloco6Done.SetActive(false); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(true); Bloco7Done.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 3) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(true); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(false); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(true); Bloco5Done.SetActive(false); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(true); Bloco6Done.SetActive(false); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(true); Bloco7Done.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 4) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(true); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(false); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(true); Bloco6Done.SetActive(false); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(true); Bloco7Done.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 5) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(true); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(false); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(true); Bloco7Done.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 6) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(true); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(false); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(true); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 7) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(true); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(false); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(true); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 8) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(true); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(false); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(true); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 9) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(true); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(false); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(true); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 10) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(true); Bloco11Go.SetActive(true); Bloco11NoGo.SetActive(false); Bloco11Done.SetActive(false); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(true); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 11) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(true); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(false); Bloco11Done.SetActive(true); Bloco12Go.SetActive(true); Bloco12NoGo.SetActive(false); Bloco12Done.SetActive(false); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(true); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 12) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(true); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(false); Bloco11Done.SetActive(true); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(false); Bloco12Done.SetActive(true); Bloco13Go.SetActive(true); Bloco13NoGo.SetActive(false); Bloco13Done.SetActive(false); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(true); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 13) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(true); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(false); Bloco11Done.SetActive(true); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(false); Bloco12Done.SetActive(true); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(false); Bloco13Done.SetActive(true); Bloco14Go.SetActive(true); Bloco14NoGo.SetActive(false); Bloco14Done.SetActive(false); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(true); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 14) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(true); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(false); Bloco11Done.SetActive(true); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(false); Bloco12Done.SetActive(true); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(false); Bloco13Done.SetActive(true); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(false); Bloco14Done.SetActive(true); Bloco15Go.SetActive(true); Bloco15NoGo.SetActive(false); Bloco15Done.SetActive(false); } if (global::SaveRanking.LevelProgress == 15) { Bloco1Go.SetActive(false); Bloco1Done.SetActive(true); Bloco2Go.SetActive(false); Bloco2NoGo.SetActive(false); Bloco2Done.SetActive(true); Bloco3Go.SetActive(false); Bloco3NoGo.SetActive(false); Bloco3Done.SetActive(true); Bloco4Go.SetActive(false); Bloco4NoGo.SetActive(false); Bloco4Done.SetActive(true); Bloco5Go.SetActive(false); Bloco5NoGo.SetActive(false); Bloco5Done.SetActive(true); Bloco6Go.SetActive(false); Bloco6NoGo.SetActive(false); Bloco6Done.SetActive(true); Bloco7Go.SetActive(false); Bloco7NoGo.SetActive(false); Bloco7Done.SetActive(true); Bloco8Go.SetActive(false); Bloco8NoGo.SetActive(false); Bloco8Done.SetActive(true); Bloco9Go.SetActive(false); Bloco9NoGo.SetActive(false); Bloco9Done.SetActive(true); Bloco10Go.SetActive(false); Bloco10NoGo.SetActive(false); Bloco10Done.SetActive(true); Bloco11Go.SetActive(false); Bloco11NoGo.SetActive(false); Bloco11Done.SetActive(true); Bloco12Go.SetActive(false); Bloco12NoGo.SetActive(false); Bloco12Done.SetActive(true); Bloco13Go.SetActive(false); Bloco13NoGo.SetActive(false); Bloco13Done.SetActive(true); Bloco14Go.SetActive(false); Bloco14NoGo.SetActive(false); Bloco14Done.SetActive(true); Bloco15Go.SetActive(false); Bloco15NoGo.SetActive(false); Bloco15Done.SetActive(true); } if (global::SaveRanking.Bloco1StarINT == 0) { Bloco1Star1.SetActive(false); Bloco1Star2.SetActive(false); Bloco1Star3.SetActive(false); } if (global::SaveRanking.Bloco1StarINT == 1) { Bloco1Star1.SetActive(true); Bloco1Star2.SetActive(false); Bloco1Star3.SetActive(false); } if (global::SaveRanking.Bloco1StarINT == 2) { Bloco1Star1.SetActive(true); Bloco1Star2.SetActive(true); Bloco1Star3.SetActive(false); } if (global::SaveRanking.Bloco1StarINT == 3) { Bloco1Star1.SetActive(true); Bloco1Star2.SetActive(true); Bloco1Star3.SetActive(true); } if (global::SaveRanking.Bloco2StarINT == 0) { Bloco2Star1.SetActive(false); Bloco2Star2.SetActive(false); Bloco2Star3.SetActive(false); } if (global::SaveRanking.Bloco2StarINT == 1) { Bloco2Star1.SetActive(true); Bloco2Star2.SetActive(false); Bloco2Star3.SetActive(false); } if (global::SaveRanking.Bloco2StarINT == 2) { Bloco2Star1.SetActive(true); Bloco2Star2.SetActive(true); Bloco2Star3.SetActive(false); } if (global::SaveRanking.Bloco2StarINT == 3) { Bloco2Star1.SetActive(true); Bloco2Star2.SetActive(true); Bloco2Star3.SetActive(true); } if (global::SaveRanking.Bloco3StarINT == 0) { Bloco3Star1.SetActive(false); Bloco3Star2.SetActive(false); Bloco3Star3.SetActive(false); } if (global::SaveRanking.Bloco3StarINT == 1) { Bloco3Star1.SetActive(true); Bloco3Star2.SetActive(false); Bloco3Star3.SetActive(false); } if (global::SaveRanking.Bloco3StarINT == 2) { Bloco3Star1.SetActive(true); Bloco3Star2.SetActive(true); Bloco3Star3.SetActive(false); } if (global::SaveRanking.Bloco3StarINT == 3) { Bloco3Star1.SetActive(true); Bloco3Star2.SetActive(true); Bloco3Star3.SetActive(true); } if (global::SaveRanking.Bloco4StarINT == 0) { Bloco4Star1.SetActive(false); Bloco4Star2.SetActive(false); Bloco4Star3.SetActive(false); } if (global::SaveRanking.Bloco4StarINT == 1) { Bloco4Star1.SetActive(true); Bloco4Star2.SetActive(false); Bloco4Star3.SetActive(false); } if (global::SaveRanking.Bloco4StarINT == 2) { Bloco4Star1.SetActive(true); Bloco4Star2.SetActive(true); Bloco4Star3.SetActive(false); } if (global::SaveRanking.Bloco4StarINT == 3) { Bloco4Star1.SetActive(true); Bloco4Star2.SetActive(true); Bloco4Star3.SetActive(true); } if (global::SaveRanking.Bloco5StarINT == 0) { Bloco5Star1.SetActive(false); Bloco5Star2.SetActive(false); Bloco5Star3.SetActive(false); } if (global::SaveRanking.Bloco5StarINT == 1) { Bloco5Star1.SetActive(true); Bloco5Star2.SetActive(false); Bloco5Star3.SetActive(false); } if (global::SaveRanking.Bloco5StarINT == 2) { Bloco5Star1.SetActive(true); Bloco5Star2.SetActive(true); Bloco5Star3.SetActive(false); } if (global::SaveRanking.Bloco5StarINT == 3) { Bloco5Star1.SetActive(true); Bloco5Star2.SetActive(true); Bloco5Star3.SetActive(true); } if (global::SaveRanking.Bloco6StarINT == 0) { Bloco6Star1.SetActive(false); Bloco6Star2.SetActive(false); Bloco6Star3.SetActive(false); } if (global::SaveRanking.Bloco6StarINT == 1) { Bloco6Star1.SetActive(true); Bloco6Star2.SetActive(false); Bloco6Star3.SetActive(false); } if (global::SaveRanking.Bloco6StarINT == 2) { Bloco6Star1.SetActive(true); Bloco6Star2.SetActive(true); Bloco6Star3.SetActive(false); } if (global::SaveRanking.Bloco6StarINT == 3) { Bloco6Star1.SetActive(true); Bloco6Star2.SetActive(true); Bloco6Star3.SetActive(true); } if (global::SaveRanking.Bloco7StarINT == 0) { Bloco7Star1.SetActive(false); Bloco7Star2.SetActive(false); Bloco7Star3.SetActive(false); } if (global::SaveRanking.Bloco7StarINT == 1) { Bloco7Star1.SetActive(true); Bloco7Star2.SetActive(false); Bloco7Star3.SetActive(false); } if (global::SaveRanking.Bloco7StarINT == 2) { Bloco7Star1.SetActive(true); Bloco7Star2.SetActive(true); Bloco7Star3.SetActive(false); } if (global::SaveRanking.Bloco7StarINT == 3) { Bloco7Star1.SetActive(true); Bloco7Star2.SetActive(true); Bloco7Star3.SetActive(true); } if (global::SaveRanking.Bloco8StarINT == 0) { Bloco8Star1.SetActive(false); Bloco8Star2.SetActive(false); Bloco8Star3.SetActive(false); } if (global::SaveRanking.Bloco8StarINT == 1) { Bloco8Star1.SetActive(true); Bloco8Star2.SetActive(false); Bloco8Star3.SetActive(false); } if (global::SaveRanking.Bloco8StarINT == 2) { Bloco8Star1.SetActive(true); Bloco8Star2.SetActive(true); Bloco8Star3.SetActive(false); } if (global::SaveRanking.Bloco8StarINT == 3) { Bloco8Star1.SetActive(true); Bloco8Star2.SetActive(true); Bloco8Star3.SetActive(true); } if (global::SaveRanking.Bloco9StarINT == 0) { Bloco9Star1.SetActive(false); Bloco9Star2.SetActive(false); Bloco9Star3.SetActive(false); } if (global::SaveRanking.Bloco9StarINT == 1) { Bloco9Star1.SetActive(true); Bloco9Star2.SetActive(false); Bloco9Star3.SetActive(false); } if (global::SaveRanking.Bloco9StarINT == 2) { Bloco9Star1.SetActive(true); Bloco9Star2.SetActive(true); Bloco9Star3.SetActive(false); } if (global::SaveRanking.Bloco9StarINT == 3) { Bloco9Star1.SetActive(true); Bloco9Star2.SetActive(true); Bloco9Star3.SetActive(true); } if (global::SaveRanking.Bloco10StarINT == 0) { Bloco10Star1.SetActive(false); Bloco10Star2.SetActive(false); Bloco10Star3.SetActive(false); } if (global::SaveRanking.Bloco10StarINT == 1) { Bloco10Star1.SetActive(true); Bloco10Star2.SetActive(false); Bloco10Star3.SetActive(false); } if (global::SaveRanking.Bloco10StarINT == 2) { Bloco10Star1.SetActive(true); Bloco10Star2.SetActive(true); Bloco10Star3.SetActive(false); } if (global::SaveRanking.Bloco10StarINT == 3) { Bloco10Star1.SetActive(true); Bloco10Star2.SetActive(true); Bloco10Star3.SetActive(true); } if (global::SaveRanking.Bloco11StarINT == 0) { Bloco11Star1.SetActive(false); Bloco11Star2.SetActive(false); Bloco11Star3.SetActive(false); } if (global::SaveRanking.Bloco11StarINT == 1) { Bloco11Star1.SetActive(true); Bloco11Star2.SetActive(false); Bloco11Star3.SetActive(false); } if (global::SaveRanking.Bloco11StarINT == 2) { Bloco11Star1.SetActive(true); Bloco11Star2.SetActive(true); Bloco11Star3.SetActive(false); } if (global::SaveRanking.Bloco11StarINT == 3) { Bloco11Star1.SetActive(true); Bloco11Star2.SetActive(true); Bloco11Star3.SetActive(true); } if (global::SaveRanking.Bloco12StarINT == 0) { Bloco12Star1.SetActive(false); Bloco12Star2.SetActive(false); Bloco12Star3.SetActive(false); } if (global::SaveRanking.Bloco12StarINT == 1) { Bloco12Star1.SetActive(true); Bloco12Star2.SetActive(false); Bloco12Star3.SetActive(false); } if (global::SaveRanking.Bloco12StarINT == 2) { Bloco12Star1.SetActive(true); Bloco12Star2.SetActive(true); Bloco12Star3.SetActive(false); } if (global::SaveRanking.Bloco12StarINT == 3) { Bloco12Star1.SetActive(true); Bloco12Star2.SetActive(true); Bloco12Star3.SetActive(true); } if (global::SaveRanking.Bloco13StarINT == 0) { Bloco13Star1.SetActive(false); Bloco13Star2.SetActive(false); Bloco13Star3.SetActive(false); } if (global::SaveRanking.Bloco13StarINT == 1) { Bloco13Star1.SetActive(true); Bloco13Star2.SetActive(false); Bloco13Star3.SetActive(false); } if (global::SaveRanking.Bloco13StarINT == 2) { Bloco13Star1.SetActive(true); Bloco13Star2.SetActive(true); Bloco13Star3.SetActive(false); } if (global::SaveRanking.Bloco13StarINT == 3) { Bloco13Star1.SetActive(true); Bloco13Star2.SetActive(true); Bloco13Star3.SetActive(true); } if (global::SaveRanking.Bloco14StarINT == 0) { Bloco14Star1.SetActive(false); Bloco14Star2.SetActive(false); Bloco14Star3.SetActive(false); } if (global::SaveRanking.Bloco14StarINT == 1) { Bloco14Star1.SetActive(true); Bloco14Star2.SetActive(false); Bloco14Star3.SetActive(false); } if (global::SaveRanking.Bloco14StarINT == 2) { Bloco14Star1.SetActive(true); Bloco14Star2.SetActive(true); Bloco14Star3.SetActive(false); } if (global::SaveRanking.Bloco14StarINT == 3) { Bloco14Star1.SetActive(true); Bloco14Star2.SetActive(true); Bloco14Star3.SetActive(true); } if (global::SaveRanking.Bloco15StarINT == 0) { Bloco15Star1.SetActive(false); Bloco15Star2.SetActive(false); Bloco15Star3.SetActive(false); } if (global::SaveRanking.Bloco15StarINT == 1) { Bloco15Star1.SetActive(true); Bloco15Star2.SetActive(false); Bloco15Star3.SetActive(false); } if (global::SaveRanking.Bloco15StarINT == 2) { Bloco15Star1.SetActive(true); Bloco15Star2.SetActive(true); Bloco15Star3.SetActive(false); } if (global::SaveRanking.Bloco15StarINT == 3) { Bloco15Star1.SetActive(true); Bloco15Star2.SetActive(true); Bloco15Star3.SetActive(true); } }