private async Task <bool> SelectContinue() { if (Global.Instance().SystemData.LastSaveSlot == -1) { AudioManager.PlayFail(); return(false); } var saveMenu = SaveMenuView.ShowDefault(); var loaded = await saveMenu.DoMenuAsync(SaveMenuView.Mode.Load); if (loaded > -1) { await fade.FadeOutRoutine(); await saveMenu.CloseRoutine(); Global.Instance().StartCoroutine(Global.Instance().Serialization.LoadGameRoutine(loaded)); return(true); } return(false); }
private async Task SaveSelect() { var saveMenu = SaveMenuView.ShowDefault(); await saveMenu.DoMenuAsync(SaveMenuView.Mode.Save); }