private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Surface"))
        {
            if (!winCondition)
            {
                OnTouchSurface?.Invoke(transform.position.x);
                OnUnderWater?.Invoke(false);
                canMove = false;
            }
            else
            {
                print("WIN");
                OnWinning?.Invoke();
                saveManagerScript.SaveFieldsIntoStatistic();
                SceneManager.LoadScene("GameWinScene");
            }
        }

        if (collision.CompareTag("Seaweed"))
        {
            OnCollisionWeed?.Invoke();
            StartCoroutine(TouchSeaweedRoutine());
        }

        if (collision.CompareTag("Pearl"))
        {
            OnPickUpPearl?.Invoke();
        }

        if (collision.CompareTag("GigaPearl"))
        {
            OnPickUpGigaPearl?.Invoke();
            winCondition = true;
        }

        if (collision.CompareTag("SpeedBuff"))
        {
            OnPickUpSpeedBuff?.Invoke();
            StartCoroutine(PickUpSpeedBuff());
        }

        if (collision.CompareTag("OxygenBuff"))
        {
            OnPickUpOxygenBuff?.Invoke();
        }
    }
Esempio n. 2
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    IEnumerator DepleteAir()
    {
        while (rectTransform.offsetMax.x > airBarSize)
        {
            if (isUnderwater)
            {
                rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x - airDepletionAmount, rectTransform.offsetMax.y);
            }

            yield return(new WaitForSeconds(airDepletionSpeed));
        }

        OnOxygenDepletion?.Invoke();
        saveManagerScript.SaveFieldsIntoStatistic();
        SceneManager.LoadScene("GameEndScene");

        StopCoroutine(DepleteAir());
    }