public void Save() { BinaryFormatter binary = new BinaryFormatter (); FileStream fStream = File.Create(Application.persistentDataPath + "/savefile.sav"); SaveManager saver = new SaveManager (); //initialize arrays saver.xcoordinates = new float[AOGameObjects]; saver.ycoordinates = new float[AOGameObjects]; saver.zcoordinates = new float[AOGameObjects]; saver.rotationx = new float[AOGameObjects]; saver.rotationy = new float[AOGameObjects]; saver.rotationz = new float[AOGameObjects]; saver.rotationw = new float[AOGameObjects]; saver.active = new bool[AOGameObjects]; //Stuff to save!!! for (int i = 0; i < AOGameObjects; i++) { GameObject ObjectToSave = allObjects[i]; saver.xcoordinates [i] = ObjectToSave.transform.position.x; saver.ycoordinates [i] = ObjectToSave.transform.position.y; saver.zcoordinates [i] = ObjectToSave.transform.position.z; saver.rotationx [i] = ObjectToSave.transform.forward.x; saver.rotationy [i] = ObjectToSave.transform.forward.y; saver.rotationz [i] = ObjectToSave.transform.forward.z; saver.rotationw [i] = ObjectToSave.transform.localRotation.w; saver.active[i] = ObjectToSave.activeInHierarchy; } binary.Serialize (fStream, saver); fStream.Close (); print ("game saved"); }
static void Main(string[] args) { Thread.CurrentThread.Name = "SMain"; var path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData); path = System.IO.Path.Combine(path, "Dwarrowdelf", "save"); if (!System.IO.Directory.Exists(path)) System.IO.Directory.CreateDirectory(path); var gameDir = path; bool cleanSaves = true; SaveManager saveManager = new SaveManager(gameDir); Guid save = Guid.Empty; if (cleanSaves) saveManager.DeleteAll(); else save = saveManager.GetLatestSaveFile(); var gf = new GameFactory(); GameEngine game; if (save == Guid.Empty) game = (GameEngine)gf.CreateGame(gameDir, GameMode.Fortress, GameMap.Fortress); else game = (GameEngine)gf.LoadGame(gameDir, save); var keyThread = new Thread(KeyMain); keyThread.Start(game); game.Run(null); }
public void Awake() { // never destroy Save Manager on scene load DontDestroyOnLoad (this); SaveManager.instance = this; saveInfo = new SaveInfo[maxSaveSlots]; }
void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy(gameObject); DontDestroyOnLoad(gameObject); }
void Awake() { if (instance != null && instance != this) { Destroy( this.gameObject ); return; } else { instance = this; } }
void Start() { saveManager = ScriptableObject.CreateInstance<SaveManager>(); saveManager.Init(); if(balansUI != null) { balansUI.text = playerData.Balans.ToString(); } }
// Use this for initialization void Start () { terrain.Init(); order = new Dictionary<float, List<ClickScript>>(); new_order = new Dictionary<float, List<ClickScript>>(); on_hold = new List<ClickScript>(); save_manager = new SaveManager(); save_manager.Load(this); }
public Task StartAsync() { System.Windows.Threading.Dispatcher.CurrentDispatcher.VerifyAccess(); if (ClientConfig.EmbeddedServer == EmbeddedServerMode.None) throw new Exception(); var path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData); path = System.IO.Path.Combine(path, "Dwarrowdelf", "save"); if (!System.IO.Directory.Exists(path)) System.IO.Directory.CreateDirectory(path); var gameDir = path; bool cleanSaves = ClientConfig.CleanSaveDir; Guid save = Guid.Empty; m_saveManager = new SaveManager(gameDir); if (cleanSaves) m_saveManager.DeleteAll(); else save = m_saveManager.GetLatestSaveFile(); CreateEmbeddedServer(gameDir, save); var tcs = new TaskCompletionSource<object>(); var serverStartWaitHandle = new AutoResetEvent(false); ThreadPool.RegisterWaitForSingleObject(serverStartWaitHandle, (o, timeout) => { serverStartWaitHandle.Dispose(); if (timeout) { m_serverThread.Abort(); tcs.SetException(new Exception("Timeout waiting for server")); } else { tcs.SetResult(null); } }, null, TimeSpan.FromSeconds(60), true); m_serverThread = new Thread(ServerMain); m_serverThread.Start(serverStartWaitHandle); return tcs.Task; }
public void save() { Debug.Log ("You saved!"); BinaryFormatter binary = new BinaryFormatter (); FileStream fStream = File.Create (Application.persistentDataPath + "/savefile.sav"); SaveManager saver = new SaveManager (); saver.points = ScoreCounter.points; //all other... binary.Serialize (fStream, saver); fStream.Close (); }
public Task StartAsync(EmbeddedServerOptions options) { if (options.ServerMode == EmbeddedServerMode.None) throw new Exception(); m_serverMode = options.ServerMode; m_gameOptions = options.NewGameOptions; if (!System.IO.Directory.Exists(options.SaveGamePath)) System.IO.Directory.CreateDirectory(options.SaveGamePath); Guid save = Guid.Empty; m_saveManager = new SaveManager(options.SaveGamePath); if (options.CleanSaveDir) m_saveManager.DeleteAll(); else save = m_saveManager.GetLatestSaveFile(); CreateEmbeddedServer(options.SaveGamePath, save); var tcs = new TaskCompletionSource<object>(); var serverStartWaitHandle = new AutoResetEvent(false); ThreadPool.RegisterWaitForSingleObject(serverStartWaitHandle, (o, timeout) => { serverStartWaitHandle.Dispose(); if (timeout) { m_serverThread.Abort(); tcs.SetException(new Exception("Timeout waiting for server")); } else { tcs.SetResult(null); } }, null, TimeSpan.FromSeconds(60), true); m_serverThread = new Thread(ServerMain); m_serverThread.Start(serverStartWaitHandle); return tcs.Task; }
void Save() { BinaryFormatter binary = new BinaryFormatter (); FileStream fStream = File.Create (Application.persistentDataPath + "saveFile.sav"); SaveManager Saving = new SaveManager (); Saving.Power = dummyPowerscript.dPower.Power; //all other... binary.Serialize (fStream, Saving); fStream.Close (); }
public void Save(){ BinaryFormatter bf = new BinaryFormatter (); FileStream file = File.Create(Application.persistentDataPath + "/PlayerData.dat"); SaveManager saver = new SaveManager (); if (ScoreManager.PlayerS.playerScores == null) { Debug.Log("player iformation lost"); return; } saver.playerScores = ScoreManager.PlayerS.playerScores; bf.Serialize (file, saver); file.Close (); }
static void Main(string[] args) { Thread.CurrentThread.Name = "SMain"; var path = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location), "save"); if (!System.IO.Directory.Exists(path)) System.IO.Directory.CreateDirectory(path); var gameDir = path; bool cleanSaves = true; SaveManager saveManager = new SaveManager(gameDir); Guid save = Guid.Empty; if (cleanSaves) saveManager.DeleteAll(); else save = saveManager.GetLatestSaveFile(); var gf = new GameFactory(); IGame game; if (save == Guid.Empty) game = gf.CreateGame(gameDir, new GameOptions() { Mode = GameMode.Fortress, Map = GameMap.Fortress, TickMethod = WorldTickMethod.Simultaneous }); else game = gf.LoadGame(gameDir, save); var keyThread = new Thread(KeyMain); keyThread.Start(game); game.Run(null); }
public SaveManager() { if (instance != null) { Debug.LogError ("Cannot have two instances of singleton. Self destruction in 3..."); return; } instance = this; levelNutrients = new int[4,10]; for (int world = 0; world < 4; world++) { for (int level = 0; level < 10; level++) { levelNutrients[world,level] = PlayerPrefs.GetInt("Level" + world + "-" + level, -1); } } // Always unlock first level if(levelNutrients[0,0] == -1) { levelNutrients[0,0] = 0; } }
// Use this for initialization protected void Awake() { mainCamera = GameObject.FindGameObjectsWithTag("MainCamera")[0].GetComponent<CameraScript>(); background = GameObject.FindGameObjectsWithTag("background")[0]; playerColl = this.gameObject.GetComponent<Collider2D>(); spriteManager = this.gameObject.GetComponent<PlayerSpriteManager>(); movementManager = this.gameObject.GetComponent<PlayerMovementManager>(); audioManager = AudioManager.GetInstance(); saveManager = SaveManager.GetInstance(); interruptMeditationFrames = 0; /* Detect which playform the user is playing on string[] desktopPlatforms = {"OSXEditor", "OSXPlayer", "WindowsPlayer", "OSXWebPlayer", "OSXDashboardPlayer", "WindowsWebPlayer", "WindowsEditor"}; if (System.Array.IndexOf(desktopPlatforms, Application.platform) == -1) { onMobile = false; } else{ onMobile = true; }*/ }
public void Save() { BinaryFormatter binary = new BinaryFormatter (); FileStream fStream = File.Create(Application.persistentDataPath + "/savefile.sav"); SaveManager saver = new SaveManager (); //initialize arrays saver.xcoordinates = new float[AOGameObjects]; saver.ycoordinates = new float[AOGameObjects]; saver.zcoordinates = new float[AOGameObjects]; saver.rotationx = new float[AOGameObjects]; saver.rotationy = new float[AOGameObjects]; saver.rotationz = new float[AOGameObjects]; saver.rotationw = new float[AOGameObjects]; saver.active = new bool[AOGameObjects]; int i = 0; //Stuff to save!!! foreach (Transform child in Parent) { saver.xcoordinates [i] = child.position.x; saver.ycoordinates [i] = child.transform.position.y; saver.zcoordinates [i] = child.transform.position.z; saver.rotationx [i] = child.forward.x; saver.rotationy [i] = child.forward.y; saver.rotationz [i] = child.forward.z; saver.rotationw [i] = child.localRotation.w;; saver.active[i] = child.gameObject.activeInHierarchy; i++; } i = 0; binary.Serialize (fStream, saver); fStream.Close (); print ("game saved2"); }
SaveManager.Status StatusByNum(SaveManager sm,int num) { switch(num){ case 0: return sm.alex; case 1: return sm.guylus; case 2: return sm.nely; case 3: return sm.rinmaru; case 4: return sm.medhu; default: return sm.alex; } }
void CheckForObjects() { if (GameObject.FindGameObjectWithTag("Minimap") != null) { visibleMap = GameObject.FindGameObjectWithTag("Minimap"); } if (visibleMap != null) minimapStartPos = visibleMap.GetComponent<RectTransform>().localPosition; if (GameObject.FindGameObjectWithTag("Save") != null) { m_saveManager = GameObject.FindGameObjectWithTag("Save").GetComponent<SaveManager>(); } }
// Check if there are events that are required at the end of the round public override void CheckNewRound() { Game game = Game.Get(); // Return if there is an event open if (game.quest.eManager.currentEvent != null) { return; } // Return if there is an event queued if (game.quest.eManager.eventStack.Count > 0) { return; } if (game.quest.phase == Quest.MoMPhase.investigator) { return; } if (game.quest.phase == Quest.MoMPhase.mythos) { if (game.quest.monsters.Count > 0) { game.quest.phase = Quest.MoMPhase.monsters; game.stageUI.Update(); ActivateMonster(); return; } else { game.quest.phase = Quest.MoMPhase.horror; game.stageUI.Update(); EndRound(); return; } } if (game.quest.phase == Quest.MoMPhase.monsters) { game.quest.phase = Quest.MoMPhase.horror; game.stageUI.Update(); return; } // Finishing the round // Clear all investigator activated foreach (Quest.Hero h in game.quest.heroes) { h.activated = false; } // Clear monster activations foreach (Quest.Monster m in game.quest.monsters) { m.activated = false; m.minionStarted = false; m.masterStarted = false; m.currentActivation = null; } // Advance to next round int round = Mathf.RoundToInt(game.quest.vars.GetValue("#round")) + 1; game.quest.vars.SetValue("#round", round); game.quest.log.Add(new Quest.LogEntry(new StringKey("val", "PHASE_INVESTIGATOR").Translate())); game.quest.phase = Quest.MoMPhase.investigator; game.stageUI.Update(); game.monsterCanvas.UpdateList(); game.audioControl.PlayTrait("newround"); // Start of round events game.quest.eManager.EventTriggerType("StartRound"); SaveManager.Save(0); }
public Logic() { InitializeComponent(); //this.navbar.PageChanging += (s, e) => //{ // Settings.Commands = this.lstCommands.ToEnumerable(); //}; this.Disappearing += (s, e) => { Turtle.Settings.Commands = this.lstCommands.ToEnumerable(); }; //add button clicked this.btnAddCommand.Clicked += (s, e) => { Turtle.SoundManager.Play(Turtle.SoundManager.SND_CLICK); PopupNavigation.Instance.PushAsync(new Views.PopupAddCommand( (s, e) => { var pop = (Views.PopupAddCommand)s; this.lstCommands.Add(pop.ResultCommand, pop.ResultUnits); }), true); }; //clear button clicked this.btnClearCommands.Clicked += (s, e) => { Turtle.SoundManager.Play(Turtle.SoundManager.SND_CLICK); this.lstCommands.Clear(); }; //save button clicked this.btnSaveCommands.Clicked += (s, e) => { var cmds = this.lstCommands.ToEnumerable().ToList(); if (cmds.Count > 0) { Turtle.SoundManager.Play(Turtle.SoundManager.SND_CLICK); PopupNavigation.Instance.PushAsync(new PopupSaveCommands(cmds, (s, e) => { })); } else { Turtle.SoundManager.Play(Turtle.SoundManager.SND_ERROR); PopupMessage.Show("Save", "Empty list can't be saved."); } }; //load button clicked this.btnLoadCommands.Clicked += (s, e) => { if (SaveManager.GetSavedCommandListCount() > 0 || SaveManager.PresetCommands?.Length > 0) { Turtle.SoundManager.Play(Turtle.SoundManager.SND_CLICK); PopupNavigation.Instance.PushAsync( new PopupLoadCommands((s, e) => { ((PopupLoadCommands)s).Result.ForEach(x => this.lstCommands.Add(x.Key, x.Value)); })); } else { Turtle.SoundManager.Play(Turtle.SoundManager.SND_ERROR); PopupMessage.Show("Load", "No saved list to load."); } }; }
//Save the Current State private void Save() { string saveData = JsonUtility.ToJson(saveObject); SaveManager.Save(saveData); }
public void Update() { var inputManager = InputManager.GetInstance(); if (inputManager.IsMenuPressRight() && !switchingScene) { AudioManager.GetInstance().PlayEffect(Sfx.MENU_BEEP); // Option to change the language. if (optionIndex == 0) { TextManager.CleanCache(); langIndex++; if (langIndex == LanguageManager.supportedLangs.Length) { langIndex = 0; } UpdateLang(LanguageManager.supportedLangs[langIndex]); UpdateMenuLabels(); UpdateLanguageOption(); } // Adjusting the SFX volume. if (optionIndex == 1 && GameState.sfxVolume < 10) { GameState.sfxVolume++; UpdateSfxOption(); } // Adjusting the music volume. if (optionIndex == 2 && GameState.musicVolume < 10) { GameState.musicVolume++; UpdateMusicOption(); } } if (inputManager.IsMenuPressLeft() && !switchingScene) { AudioManager.GetInstance().PlayEffect(Sfx.MENU_BEEP); // Option to change the language. if (optionIndex == 0) { TextManager.CleanCache(); langIndex--; if (langIndex == -1) { langIndex = LanguageManager.supportedLangs.Length - 1; } UpdateLang(LanguageManager.supportedLangs[langIndex]); UpdateMenuLabels(); UpdateLanguageOption(); } // Adjusting the SFX volume. if (optionIndex == 1 && GameState.sfxVolume > 0) { GameState.sfxVolume--; UpdateSfxOption(); } // Adjusting the music volume. if (optionIndex == 2 && GameState.musicVolume > 0) { GameState.musicVolume--; UpdateMusicOption(); } } // Going up and down in options. if (inputManager.IsMenuPressUp() && !switchingScene) { AudioManager.GetInstance().PlayEffect(Sfx.MENU_BEEP); optionIndex--; if (optionIndex == -1) { optionIndex = 4; } UpdateNunIconPosition(); } if (inputManager.IsMenuPressDown() && !switchingScene) { AudioManager.GetInstance().PlayEffect(Sfx.MENU_BEEP); optionIndex++; if (optionIndex == 5) { optionIndex = 0; } UpdateNunIconPosition(); } // Loading configure controls options. if (optionIndex == 3 && inputManager.IsMenuStart() && !switchingScene) { AudioManager.GetInstance().PlayEffect(Sfx.MENU_ACCEPT); switchingScene = true; gs.LoadScene(Scenes.CONFIGURE_CONTROLS, 0.5f); } // Going back to main menu. if (optionIndex == 4 && inputManager.IsMenuStart() && !switchingScene) { TextManager.CleanCache(); AudioManager.GetInstance().PlayEffect(Sfx.MENU_ACCEPT); switchingScene = true; GameConfig gc = SaveManager.LoadGameConfig(); gc.musicVolume = GameState.musicVolume; gc.sfxVolume = GameState.sfxVolume; SaveManager.SaveGameConfig(gc); gs.SetGameReadyValues(); gs.LoadScene(Scenes.MAIN_MENU, 0.5f); } // Fade out. if (switchingScene) { var color = GetComponent <SpriteRenderer>().color; color.a += 0.03f; GetComponent <SpriteRenderer>().color = color; } }
void Awake() { CheckLevel(); grid = SaveManager.LoadGrid(lvl); }
void Start() { for (int y = -Manager.instance.boardSize; y <= Manager.instance.boardSize; y++) { for (int x = 0; x <= Manager.instance.boardSize * 2 - Mathf.Abs(y); x++) { float trueY = y * Mathf.Sqrt(0.75f); float trueX = x + Mathf.Abs(y) / 2f - Manager.instance.boardSize; GameObject tile = Manager.instance.createTile(); tile.GetComponent <Tile>().board = this; tile.transform.SetParent(transform, false); tile.transform.localPosition = new Vector3(trueX, trueY); float scale = Manager.instance.tileScale; tile.transform.localScale = new Vector3(scale, scale, scale); tiles.Add(tile); tileGrid.Add(new Vector2Int(x, y), tile); } } for (int y = -Manager.instance.boardSize; y <= Manager.instance.boardSize; y++) { for (int x = 0; x <= Manager.instance.boardSize * 2 - Mathf.Abs(y); x++) { Tile tile = getTile(x, y).GetComponent <Tile>(); tile.neighbors[Manager.Direction.RIGHT] = getTile(x + 1, y); tile.neighbors[Manager.Direction.LEFT] = getTile(x - 1, y); if (y >= 0) { tile.neighbors[Manager.Direction.UP_LEFT] = getTile(x - 1, y + 1); tile.neighbors[Manager.Direction.UP_RIGHT] = getTile(x, y + 1); } else { tile.neighbors[Manager.Direction.UP_LEFT] = getTile(x, y + 1); tile.neighbors[Manager.Direction.UP_RIGHT] = getTile(x + 1, y + 1); } if (y <= 0) { tile.neighbors[Manager.Direction.DOWN_LEFT] = getTile(x - 1, y - 1); tile.neighbors[Manager.Direction.DOWN_RIGHT] = getTile(x, y - 1); } else { tile.neighbors[Manager.Direction.DOWN_LEFT] = getTile(x, y - 1); tile.neighbors[Manager.Direction.DOWN_RIGHT] = getTile(x + 1, y - 1); } } } try { if (!forceNewSave && !Manager.forceReset && SaveManager.loadBoard(this, Manager.instance.getBoardSaveName())) { Debug.Log("Save loaded"); save(); } else { Debug.Log("No save found"); newGame(); } } catch { Debug.Log("Error loading save"); newGame(); } /* * // For testing purposes * int i = 1; * foreach (GameObject gameObject in tiles) * { * Tile tile = gameObject.GetComponent<Tile>(); * tile.unsetPiece(); * tile.setPiece(createPiece(i++)); * } */ }
public void save() { SaveManager.save(); }
protected override void Update() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: // Player 1 if ((ArcadeControls.JoystickLeft(Joysticks.White) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((ArcadeControls.JoystickRight(Joysticks.White) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } // Player 2 if ((ArcadeControls.JoystickLeft(Joysticks.Black) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((ArcadeControls.JoystickRight(Joysticks.Black) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.GamePadBoth: // Player 1 if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } // Player 2 if ((ControllerControls.ControllerLeft(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((ControllerControls.ControllerRight(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } // Player 2 if ((KeyboardControls.KeyboardLeft(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((KeyboardControls.KeyboardRight(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; default: break; } if (ReadyP1 && ReadyP2) { QuackingTimeData _data = new QuackingTimeData(Duck1Pos, Duck2Pos); SaveManager.SaveQuackingTime(_data); ChangeScene.ChangeToLevel(); } }
void OnApplicationQuit() { SaveManager.Save(); }
void Start() { SaveManager.Load(); SceneManager.sceneLoaded += OnSceneLoaded; }
// レベルリセット用の関数 public void ResetLevel() { SaveManager.SaveLevel(1); GetComponent <MySceneManager>().SceneChange(0); }
// レベルアップ用の関数 public void LevelUp() { SaveManager.SaveLevel(level + 1); }
void Start () { IOManager.Initialize (); dataStore = new DataStore (); saveManager = new SaveManager (); LoadRoom (); }
public static SaveManager Get() { if (instance == null) instance = new SaveManager(); return instance; }
public void LoadScene(string sceneName) { StartCoroutine(LoadSceneRoutine(sceneName)); SaveManager.DoSave(sceneName, playerController.numberOfCoinsCollected, playerController.numberOfLives); }
void Awake() { save = new SaveManager(); Debug.Log(SaveManager.num); save.CreateData(); }
/*public void saveName() { * //so = SaveManager.Load(); * string here = groupNameField.GetComponent<InputField>().text; * so.userNameTest = here; * SaveManager.Save(so); * } * * public void Loadthing() { * Debug.Log("Load6"); * so = SaveManager.Load(); * string name = so.userNameTest; * groupNameField.GetComponent<InputField>().text = name; * Debug.Log("Load Done7"); * }*/ public void ResetList() { so = SaveManager.Load(); so.cardGroups.Clear(); SaveManager.Save(so); }
public HackStartInfo(NetworkSimulation netSim, SaveManager saveManager, Hackable hackable) { _netSim = netSim; _saveManager = saveManager; _hackable = hackable; }
public void Restart(MonoBehaviour caller) { gd_nextLevel = SaveManager.LoadFile(saveName); SaveManager.Load(saveName, caller); }
public void getmoney() { mooney = Mathf.RoundToInt(Point * 0.333f); SaveManager.moneysave(mooney); }
private void Awake() { instance.Init(); gd_currentLevel = SaveManager.LoadFile(saveName); }
public void LoadSave() { SaveManager saveManager = GameObject.Find("SaveManager").GetComponent <SaveManager> (); saveManager.Load(); }
private void GetSaveManager() { GameObject saveManagerObj = GameObject.Find("Save Manager"); // if Save Manager not present already, create one if (!saveManagerObj){ saveManagerObj = (GameObject)Instantiate(saveManagerPrefab, Vector3.zero, Quaternion.identity); saveManagerObj.name = "Save Manager"; saves = saveManagerObj.GetComponent<SaveManager>(); // this is only for testing level on editor if (gameLevel == true && saves.levelState != LevelState.LOADED){ saves.levelState = LevelState.LOADED; NewGame(); } } else { saves = saveManagerObj.GetComponent<SaveManager>(); } }
void TestSaving() { Assert.raiseExceptions = true; // Constructor SaveManager saveManager = new SaveManager("YourGameFileName", "dat"); // Helper Get methods bool savesExist = saveManager.SavesExist(); int saveCount = saveManager.GetMaxSaveSlot() + 1; Debug.Log(saveManager.GetDirectoryPath()); Debug.Log("saves already exist: " + savesExist); if (savesExist) { Debug.Log("save count: " + saveCount); } // Create Debug.Log("*******************"); Debug.Log("Creating game data"); YourGameSaveData data; for (int i = 0; i < 10; i++) { data = new YourGameSaveData(); data.playerName += i.ToString(); data.age += i; int newSlot = saveManager.Create(data); Debug.Log("Created in slot: " + newSlot); } // LoadAll, Save Debug.Log("*******************"); Debug.Log("Loading all game data"); SaveData[] saveData = saveManager.LoadAll(); foreach (YourGameSaveData item in saveData) { if (item != null) { Debug.Log("********************"); Debug.Log(item.ToString()); item.age = UnityEngine.Random.Range(5, 100); Debug.Log(item.ToString()); saveManager.Save(item); } } // Load Debug.Log("*******************"); Debug.Log("Loading slot 3 game data"); SaveData itemFive = saveManager.Load(3); if (itemFive != null) { Debug.Log(itemFive.ToString()); } // Delete Debug.Log("*******************"); Debug.Log("Deleting slot 3, 4, 5 game data"); saveManager.Delete(3); saveManager.Delete(4); saveManager.Delete(5); // Verify Deletion Debug.Log("*******************"); Debug.Log("Verify deletion occurred"); saveData = saveManager.LoadAll(); Assert.IsTrue(saveCount + 7 == saveData.Length); foreach (YourGameSaveData item in saveData) { if (item != null) Debug.Log(item.ToString()); } }
public static void Save(string filePath, SaveManager sm) { SaveData data = new SaveData(); data.currentLevel = sm.m_currentLevel; data.exp = sm.m_exp; data.gold = sm.m_gold; data.weapon1 = sm.m_weapon1; data.weapon2 = sm.m_weapon2; Stream stream = File.Open(filePath, FileMode.Create); BinaryFormatter bformatter = new BinaryFormatter(); bformatter.Binder = new VersionDeserializationBinder(); bformatter.Serialize(stream, data); stream.Close(); //Debug.Log("Saving"); }
void LoadCharaFromSave(Player p,SaveManager.Status st) { if (!isArcade) { p.level = st.level; p.exp = st.exp; } //体力が1未満にならない p.isUndead = isUndead; p.init = true; }
/// <summary> /// Saves the server and any related information /// </summary> public void Save() => SaveManager.save();
public void TurnOn(SaveManager sm, NotesUI nu, int p) { string SPT, OK, cTXT, name, AddNotes; switch (PlayerPrefs.GetInt("Lang")) { case 1: SPT = "保存人像为:"; OK = "确定"; cTXT = "取消"; name = "名称?"; AddNotes = "添加注释"; //chinese break; case 2: SPT = "名前を付けて保存:"; OK = "はい"; cTXT = "中止"; name = "名?"; AddNotes = "ノート"; //ja break; case 3: SPT = "сохранить как:"; OK = "ОК"; cTXT = "Отмена"; name = "имя?"; AddNotes = "заметки"; //rus break; case 4: SPT = "guardar retrato como:"; OK = "ok"; cTXT = "cancelar"; name = "¿nombre?"; AddNotes = "agregar notas"; break; case 5: SPT = "บันทึกภาพเป็น:"; OK = "ตกลง"; cTXT = "ยกเลิก"; name = "ชื่อ?"; AddNotes = "เพิ่มบันทึก"; //thai break; case 6: SPT = "enregistrer le portrait sous:"; OK = "bien"; cTXT = "Annuler"; name = "prénom?"; AddNotes = "ajouter notes"; //french break; default: SPT = "save portrait as:"; OK = "Ok"; cTXT = "Cancel"; name = "name?"; AddNotes = "add notes"; //english break; } Button ok, addnotes; ok = transform.GetChild(0).GetComponent <Button>(); addnotes = transform.GetChild(1).GetComponent <Button>(); if (AddNotes != "add notes") { ok.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = OK; addnotes.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = AddNotes; transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = SPT; transform.GetChild(transform.childCount - 1).GetChild(0).GetComponent <TextMeshProUGUI>().text = cTXT; } TMP_InputField t = transform.GetChild(3).GetComponent <TMP_InputField>(); setButtonColors(ok, addnotes); //listeners stuff removeAllListeners(ok, addnotes); ok.onClick.AddListener(() => { if (!string.IsNullOrEmpty(t.text)) { sm.Save(t, p); TurnOff(); } else { t.text = name; } } ); addnotes.onClick.AddListener(() => { nu.TurnOn(p); }); CanvasGroup cg = GetComponent <CanvasGroup>(); cg.interactable = true; cg.blocksRaycasts = true; LeanTween.value(Camera.main.gameObject, (float val) => { cg.alpha = val; }, 0, 1, 0.2f).setEase(LeanTweenType.easeOutCubic).setOnComplete(() => { }); }
private void Start() { _saveManager = FindObjectOfType <SaveManager>(); Stars = _saveManager.GameData.Stars; }
void Awake() { if (instance == null) { if (deletePlayerPrefs) PlayerPrefs.DeleteAll (); instance = this; DontDestroyOnLoad(this); } else { if (this != instance) Destroy(this.gameObject); } }
void Start() { if(levelManager != null) { levelManager.gameManager = this; levelManager.Generate(); } if(playerPrefab != null) { player = Instantiate(playerPrefab); if(player != null) { player.transform.position = startPoint.position; player.transform.rotation = startPoint.rotation; playerRig = player.GetComponent<Rigidbody>() as Rigidbody; playerScript = player.GetComponent<Player>() as Player; cameraLookScript = cam.GetComponent<CameraLook>() as CameraLook; if (cameraLookScript != null) cameraLookScript.target = player.transform; } } inputController.cam = (Camera) cam; saveManager = ScriptableObject.CreateInstance<SaveManager>(); saveManager.Init(); StartCoroutine(GameLoop()); }
// Use this for initialization void Start() { ButtonHeight = (Screen.height/16)/*/ - Screen.height/3)/5*/; ButtonWidth = (Screen.width/6); ButtonPosX = Screen.width/2 - ButtonWidth /2; ButtonPosY = Screen.height/8; //ButtonW = Screen.width/20; //ButtonH = Screen.width/20; sm = SaveManager.Get(); sm.LoadGame(); //sm.SaveGame(); scores = SaveManager.Get().getHightScore(); topDix = new List<string>(); foreach(string key in scores.Keys) { topDix.Add(key+"/ : "+scores[key]); } }
public async void SaveSettings() { await SaveManager.SaveOptionsAsync(gameSettings); }
IEnumerator AssignKey(InputType keyType, TextMeshProUGUI codeText) { waitingForKey = true; PopupManager.Instance.ShowInputControlMessage(); yield return(WaitForKey()); PopupManager.Instance.HideInputControlMessage(); if (!IsKeyCodeInForbiddenList()) { if (inputInfo.keyInputDict[keyType].inputCode == newKey) { PopupManager.Instance.ShowStandartPopup("You cannot change same key"); } else if (IsSwapRequire()) { SwapKeys(); OptionsMenuController.ChangeInputText(keyType, inputInfo.keyInputDict[keyType].inputCode); OptionsMenuController.ChangeInputText(swapType, inputInfo.keyInputDict[swapType].inputCode); SaveManager.Save(inputData, INPUT_SAVE_FILE_NAME); } else { inputInfo.keyInputDict[keyType].inputCode = newKey; codeText.text = newKey.ToString(); SaveManager.Save(inputData, INPUT_SAVE_FILE_NAME); } } else { PopupManager.Instance.ShowStandartPopup($"{newKey} is a Forbidden Key Change, Try Another Key."); } bool IsKeyCodeInForbiddenList() { return(forbiddenKeyChange.Contains(newKey)); } bool IsSwapRequire() { foreach (var input in inputInfo.keyInputDict) { if (input.Value.inputCode == newKey) { swapType = input.Key; return(true); } } return(false); } void SwapKeys() { inputInfo.keyInputDict[keyType].inputCode = inputInfo.keyInputDict[keyType].inputCode ^ inputInfo.keyInputDict[swapType].inputCode; inputInfo.keyInputDict[swapType].inputCode = inputInfo.keyInputDict[keyType].inputCode ^ inputInfo.keyInputDict[swapType].inputCode; inputInfo.keyInputDict[keyType].inputCode = inputInfo.keyInputDict[keyType].inputCode ^ inputInfo.keyInputDict[swapType].inputCode; } }
public void UpdateHighScore(int score) { highScore = Mathf.Max(score, highScore); //Save after updating high score SaveManager.SaveData(); }
//function that saves the activestate of diffferent objects (ObjectsToSave), // and the player and enemy locations inside a file called savefile.sav //Its only possible to save variables like String, bool, float etc. Not GameObjects or AudioSource etc. public void Save() { // Open a binary (encrypted) filestream to the savefile (saver) BinaryFormatter binary = new BinaryFormatter (); FileStream fStream = File.Create(Application.persistentDataPath + "/savefile.sav"); SaveManager saver = new SaveManager (); //initialize arrays for savefile in saver object saver.active = new bool[ObjectsToSave.Length]; saver.antagcoordinates = new float[3]; saver.playercoordinates = new float[3]; saver.dooropened = new bool[DoorOpened.Length]; //saving which area the player is located in if(AreaTrigger.GetComponent<MainAreaTriggerController>().inOffice){ saver.area = "Office"; area = saver.area; } if(AreaTrigger.GetComponent<MainAreaTriggerController>().inLab){ saver.area = "Lab"; area = saver.area; } if(AreaTrigger.GetComponent<MainAreaTriggerController>().inStorage){ saver.area = "Storage"; area = saver.area; } if(AreaTrigger.GetComponent<MainAreaTriggerController>().inArchive){ saver.area = "Archive"; area = saver.area; } if(AreaTrigger.GetComponent<MainAreaTriggerController>().inMachine){ saver.area = "MachineRoom"; area = saver.area; } //Saving playerID saver.PlayerID = PlayerPrefs.GetInt ("ID"); //Saving wich keyObjects are PickedUp; saver.ObjectsPickedUp = keyObjectsPickedUp; //Saving ActiveState of public GameObject array ObjectsToSave for (int i = 0; i < ObjectsToSave.Length; i++ ) { saver.active[i] = ObjectsToSave[i].activeSelf; } //Saving which keyObjects are PickedUp saver.ObjectsPickedUp = keyObjectsPickedUp; //Saving which doors are opened for (int i = 0; i < DoorOpened.Length; i++ ) { saver.dooropened[i] = DoorOpened[i]; } //Saving the amount of time played (savertimeplayed is timeplayed before previous load) saver.timeplayed = Time.timeSinceLevelLoad + savertimeplayed; //Saving player Rotation saver.PlayerYRotation = Player.transform.eulerAngles.y; //Saving player Coordinates saver.playercoordinates [0] = Player.transform.position.x; saver.playercoordinates [1] = Player.transform.position.y; saver.playercoordinates [2] = Player.transform.position.z; //Saving Antag Coordinates saver.antagcoordinates [0] = Antag.transform.position.x; saver.antagcoordinates [1] = Antag.transform.position.y; saver.antagcoordinates [2] = Antag.transform.position.z; //Writing everything in savefile.sav (encrypted) binary.Serialize (fStream, saver); fStream.Close (); print ("game saved to " + Application.persistentDataPath + "/savefile.sav, playtime: " + saver.timeplayed + " Player ID: " + saver.PlayerID); }
public void SavePlayerData() { SaveManager.SaveData(player, "Player.dat"); }
public void SaveScoreData() { SaveManager.SaveData(score, "Score.dat"); }
private void Awake() { DontDestroyOnLoad(gameObject); instance = this; Load(); }
private void Save() { SaveManager.SaveInventory(); }
// Use this for initialization protected override void Start() { //equilibrage mobsController = new MobsController(); dayNightCycle = (DayNightCycleManager)FindObjectOfType<DayNightCycleManager>(); controller = GetComponent<CharacterController>(); skillManager.setBasePvMax(200f); skillManager.setBaseManaMax(100f); skillManager.setBasePhysicalResistance(0f); skillManager.setBaseMagicResistance(0f); skillManager.setBasePhysicAttack(1f); skillManager.setBaseMagicAttack(5f); skillManager.setCriticPhysic(0f); skillManager.setDistancePhysicAttack(4f); skillManager.setDistanceMagicAttack(4f); // Affecte la valeur du sprint de sprintAugmentation% de plus que la marche normale sprintSpeed = walkSpeed + sprintAugmentation*walkSpeed; sprintTimeStart = Time.time; isSprinting = false; updateSpeed(isSprinting); // Liste des descriptions des compétences List<string> skillsDescriptions = initSkillsDescriptions(); //arbre de competence Survie skillManager.addSkill(new PassiveSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill1"), skillsDescriptions[0], 0, null, 50, 50, 5f, 5f, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill1"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill2"), skillsDescriptions[1], skillsDescriptions[2])); skillManager.addSkill(new PassiveSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill2"), skillsDescriptions[3], 0, skillManager.getSkill(0), 100, 100, 1f, 1f, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill3"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill4"), skillsDescriptions[4], skillsDescriptions[5])); skillManager.addSkill(new InvincibleSkill(LanguageManager.Instance.GetTextValue("Skills.nameSkill3"), skillsDescriptions[6], 6000, skillManager.getSkill(1), 0, 30, null, 5f)); //arbre de competence Attaque skillManager.addSkill(new PassiveSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill4"), skillsDescriptions[7], 0, null, 50, 50, 5f, 5f, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill5"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill6"), skillsDescriptions[8], skillsDescriptions[9])); skillManager.addSkill(new PassiveSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill5"), skillsDescriptions[10], 0, skillManager.getSkill(3), 100, 100, 1f, 1f, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill7"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill8"), skillsDescriptions[11], skillsDescriptions[12])); skillManager.addSkill(new FurieSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill6"), skillsDescriptions[13], 6000, skillManager.getSkill(4), 0, 30, null, 5f, 10f)); //arbre de competence Feu skillManager.addSkill(new PorteeSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill7"), skillsDescriptions[14], 300, null, 0f, 10, fireball, 10f, 40, 40, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill9"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill10"), skillsDescriptions[15], skillsDescriptions[16], 20f)); skillManager.addSkill(new ZoneSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill8"), skillsDescriptions[17], 1000, skillManager.getSkill(6), 1f, 15, firezone, 15f, 100, 100, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill9"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill11"), skillsDescriptions[18], skillsDescriptions[19], 10f)); skillManager.addSkill(new SuperSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill9"), skillsDescriptions[20], 6000, skillManager.getSkill(7), 2f, 20, firesuper, 20f, 50f)); //arbre de competence Glace skillManager.addSkill(new PorteeSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill10"), skillsDescriptions[21], 300, null, 0f, 10, iceball, 10f, 40, 40, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill9"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill10"), skillsDescriptions[22], skillsDescriptions[23], 20f)); skillManager.addSkill(new ZoneSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill11"), skillsDescriptions[24], 1000, skillManager.getSkill(9), 1f, 15, icezone, 15f, 100, 100, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill9"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill11"), skillsDescriptions[25], skillsDescriptions[26], 10f)); skillManager.addSkill(new SuperSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill12"), skillsDescriptions[27], 6000, skillManager.getSkill(10), 2f, 20, icesuper, 20f, 50f)); //arbre de competence Vent skillManager.addSkill(new PorteeSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill13"), skillsDescriptions[28], 300, null, 0f, 10, windball, 10f, 40, 40, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill9"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill10"), skillsDescriptions[29], skillsDescriptions[30], 20f)); skillManager.addSkill(new ZoneSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill14"), skillsDescriptions[31], 1000, skillManager.getSkill(12), 1f, 15, windsuper, 15f, 100, 100, LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill9"), LanguageManager.Instance.GetTextValue("Skills.nameUnderSkill11"), skillsDescriptions[32], skillsDescriptions[33], 10f)); skillManager.addSkill(new SuperSkills(LanguageManager.Instance.GetTextValue("Skills.nameSkill15"), skillsDescriptions[34], 6000, skillManager.getSkill(13), 2f, 20, windsuper, 20f, 50f)); // Animations hash = GetComponent<PlayerHashIDs>(); anim = GetComponentInChildren<Animator>(); anim.SetLayerWeight(0,1f); saveManager = new SaveManager(achievementManager, skillManager, this, FindObjectOfType<DayNightCycleManager>()); saveManager.load(); remainingTime = autoSavTimeLimit; autoSav = FindObjectOfType<ShowMessage>(); ds = GetComponent<DamageShow>(); updateManaRegen(); //Sound soundWalk = GetComponent<AudioSource> (); }