void Start() { string locationName = PlayerPrefs.GetString("locationName", "Castle1"); foreach (SuperTiled2Unity.SuperMap prefab in locationPrefabs) { if (prefab.name.Equals(locationName)) { map = Instantiate <SuperTiled2Unity.SuperMap>(prefab, Vector3.zero, Quaternion.identity); movementHandler.grid = map.GetComponentInChildren <Grid>(); break; } } saveLoadHandler.Load(); }
void Start() { warpTextTimer = warpTextDelay; GravityWarp.gravity = "D"; button.GetComponent <UnityEngine.UI.Button>().onClick.AddListener(() => { Load(); }); if (name == "button_resume") { SaveLoadHandler.Load(); if (SaveLoadHandler.playerScene != null && SaveLoadHandler.playerScene != "credits") { scene = SaveLoadHandler.playerScene; } else { scene = "Story"; Info.gameTime = 0; } } }