public void Load_PlayerCoins() { PlayerDataCoins loadedDataCoins = SaveLoadCoins.LoadPlayer(); player_coins = loadedDataCoins.coins; PlayerCoins_Text.text = player_coins.ToString("F0"); }
public void Save_Coin() { PlayerDataCoins loadedDataCoins = SaveLoadCoins.LoadPlayer(); int loaded_coins = loadedDataCoins.coins; int total_coins = loaded_coins + current_coins; PlayerDataCoins SaveDataCoins = new PlayerDataCoins(); SaveDataCoins.coins = total_coins; SaveLoadCoins.SavePlayer(SaveDataCoins); }
public void Calculate_Coin() { string Highscore_Current = Movement.current_score.ToString("F0"); int highscore_current = int.Parse(Highscore_Current); int carrot_count = Carrot_Collector.Carrot_C.carrot_ct; int coin = (highscore_current / 500) + (carrot_count * 2); Coin_UI.text = coin.ToString(); PlayerDataCoins loadedData = SaveLoadCoins.LoadPlayer(); total_coins = loadedData.Coins; total_coins += coin; PlayerDataCoins saveDataCoins = new PlayerDataCoins(); saveDataCoins.Coins = total_coins; SaveLoadCoins.SavePlayer(saveDataCoins); }