public void SetClustIndex(int clustIndex) { this.MyAddress = new RoomAddress(WorldIndex, clustIndex); this.IsUnlocked = SaveStorage.GetBool(SaveKeys.ClustIsUnlocked(MyAddress), false); if (GameProperties.IsFirstCluster(MyAddress)) { this.IsUnlocked = true; } // First cluster is ALWAYS unlocked. //this.IsUnlocked = true; // TEMP!! ALL clusters start unlocked!! Test! // Set NumSnacksReq NumSnacksReq = GameProperties.ClustNumSnacksReq(MyAddress); // NOTE: Doesn't seem as if we need to update Rooms, so I'm not doing that. }
// ---------------------------------------------------------------- // Doers (Setters) // ---------------------------------------------------------------- public void SetIsUnlocked(bool val) { IsUnlocked = val; SaveStorage.SetBool(SaveKeys.ClustIsUnlocked(MyAddress), IsUnlocked); }