Esempio n. 1
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 internal ObjectEntry(Chunk chunk, SaveIO.SaveReader reader, uint datumIndex, ushort flags, long offset)
 {
     _chunk      = chunk;
     _id         = datumIndex;
     _flags      = new BitVector32((int)flags);
     _tagGroup   = (TagGroup)(reader.ReadUInt16() >> 8);
     _type       = reader.ReadUInt16();
     _poolOffset = reader.ReadUInt32();
     _memAddress = reader.ReadUInt32();
     _offset     = offset;
 }
Esempio n. 2
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        /// <summary>
        /// Enumerates through the entry list and fires a callback for each entry.
        /// When the callback is fired, the SaveReader will be positioned 4 bytes from the start of the entry.
        /// </summary>
        /// <param name="reader">The SaveReader to read from</param>
        /// <param name="callback">The callback to call for each entry</param>
        public void EnumEntries(SaveIO.SaveReader reader, EnumEntriesCallback callback)
        {
            for (uint i = 0; i < _nextFree; i++)
            {
                long offset = _entryListStart + i * _entrySize;
                reader.Seek(offset, SeekOrigin.Begin);

                ushort salt       = reader.ReadUInt16();
                ushort flags      = reader.ReadUInt16();
                uint   datumIndex = ((uint)salt << 16) | i;
                bool   active     = (salt != 0);
                if (!callback(reader, active, datumIndex, flags, _entrySize, offset))
                {
                    break;
                }
            }
        }
Esempio n. 3
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        protected override void DoLoad(SaveIO.SaveReader reader, long start)
        {
            base.DoLoad(reader, start);

            // Vehicle seat?
            reader.Seek(start + 0x32E, SeekOrigin.Begin);
            _seatIndex = reader.ReadUInt16();

            // Equipment
            reader.Seek(start + 0x36E, SeekOrigin.Begin);
            _armorAbilityId = reader.ReadUInt16();

            // Grenade counts
            reader.Seek(start + 0x378, SeekOrigin.Begin);
            _fragGrenades   = reader.ReadSByte();
            _plasmaGrenades = reader.ReadSByte();

            // Vehicle
            reader.Seek(start + 0xA00, SeekOrigin.Begin);
            _currentVehicleId    = reader.ReadUInt32();
            _controlledVehicleId = reader.ReadUInt32();
        }
Esempio n. 4
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        /// <summary>
        /// Reads the entry list and calls a callback function for each entry.
        /// </summary>
        /// <param name="reader">The SaveReader to read from. It must be positioned at the start of the entry list.</param>
        /// <param name="callback">The ReadEntriesCallback to call for each entry.</param>
        public void ReadEntries(SaveIO.SaveReader reader, ReadEntriesCallback callback)
        {
            long entryListStart     = reader.Position;
            long currentEntryOffset = entryListStart;

            for (ushort i = 0; i < _nextFree; i++)
            {
                reader.SeekTo(currentEntryOffset);
                ushort     salt  = reader.ReadUInt16();
                DatumIndex index = new DatumIndex(salt, i);
                if (!callback(this, reader, index, _entrySize, currentEntryOffset))
                {
                    break;
                }

                currentEntryOffset += _entrySize;
            }
        }
Esempio n. 5
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 /// <summary>
 /// Constructs a new Table and reads the header.
 /// </summary>
 /// <param name="reader">
 /// The SaveReader to read from. It should be positioned at the start of the table header.
 /// When the function finishes, it will point to the first entry in the entry list (see the HeaderSize constant).
 /// </param>
 public Table(SaveIO.SaveReader reader)
 {
     _name = reader.ReadAscii(0x1E);
     reader.Skip(2);  // Index of last entry - 1, not needed
     _entryCount = reader.ReadUInt16();
     _entrySize  = reader.ReadUInt16();
     reader.Skip(2 + 2 + 4); // 2 unknown uint16's + uint32 magic number
     _firstDeleted  = reader.ReadUInt16();
     _nextFree      = reader.ReadUInt16();
     _activeEntries = reader.ReadUInt16();
     _nextSalt      = reader.ReadUInt16();
     _memAddress    = reader.ReadUInt32();
 }
Esempio n. 6
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        internal GamePlayer(SaveIO.SaveReader reader, List <GameObject> objectList, uint datumIndex, long offset)
        {
            _dataPosition = offset;

            _id = datumIndex;

            // Find the biped object
            reader.Seek(offset + 0x2A, SeekOrigin.Begin);
            ushort bipedId = reader.ReadUInt16();

            _biped = (BipedObject)objectList[(int)bipedId];

            // Read gamertag
            reader.Seek(offset + 0xB0, SeekOrigin.Begin);
            _gamertag = reader.ReadUTF16();

            // Read service tag
            reader.Seek(offset + 0xF4, SeekOrigin.Begin);
            _serviceTag = reader.ReadUTF16();
        }
Esempio n. 7
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        /*public override void PickUp(GameObject obj)
         * {
         *  base.PickUp(obj);
         *
         *  WeaponObject weapon = obj as WeaponObject;
         *  if (weapon != null && _weapons.Count < 4)
         *      _weapons.Add(weapon);
         * }*/

        protected override void DoLoad(SaveIO.SaveReader reader, long start)
        {
            base.DoLoad(reader, start);

            reader.Seek(start + 0x1BE, SeekOrigin.Begin);
            _actorId = reader.ReadUInt16();

            reader.Seek(start + 0x1C4, SeekOrigin.Begin);
            _unitFlags = new BitVector32(reader.ReadInt32());

            reader.Seek(start + 0x1C8, SeekOrigin.Begin);
            _team = reader.ReadByte();

            reader.Seek(start + 0x342, SeekOrigin.Begin);
            _currentWeaponIndex = reader.ReadSByte();
            reader.Seek(start + 0x346, SeekOrigin.Begin);
            _backupWeaponIndex = reader.ReadSByte();

            reader.Seek(start + 0x348, SeekOrigin.Begin);
            for (int i = 0; i < 4; i++)
            {
                _weaponId[i] = (ushort)(reader.ReadUInt32() & 0xFFFF);
            }
        }
Esempio n. 8
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        protected override void DoLoad(SaveIO.SaveReader reader, long start)
        {
            base.DoLoad(reader, start);

            reader.Seek(start + 0xD4, SeekOrigin.Begin);
            _usageInfo = reader.ReadUInt32();

            // Is this value present in other objects as well?
            reader.Seek(start + 0x1A8, SeekOrigin.Begin);
            _weaponFlags = reader.ReadUInt32();

            // User ID
            reader.Seek(start + 0x1B6, SeekOrigin.Begin);
            _userId = reader.ReadUInt16();

            reader.Seek(start + 0x1E0, SeekOrigin.Begin);
            _plasmaUsage = reader.ReadFloat();

            // Ammo
            reader.Seek(start + 0x2C6, SeekOrigin.Begin);
            _ammo = reader.ReadInt16();
            reader.Seek(2, SeekOrigin.Current);
            _clipAmmo = reader.ReadInt16();
        }
Esempio n. 9
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        /// <summary>
        /// Override this to load any extra properties the object might have.
        /// </summary>
        /// <param name="reader">The SaveReader to read from</param>
        /// <param name="start">The start of the object's data</param>
        protected virtual void DoLoad(SaveIO.SaveReader reader, long start)
        {
            // Link data
            reader.Seek(start - 16, SeekOrigin.Begin);
            _linkData = new ObjectLinkData(reader);

            // Resource ID
            _mapId = reader.ReadUInt32();

            // Flags
            _flags = new BitVector32(reader.ReadInt32());

            // Zone?
            _zone = (ushort)((reader.ReadUInt32() & 0xFFFF0000) >> 16);

            // Carry info
            _nextCarriedId   = (ushort)(reader.ReadUInt32() & 0xFFFF);
            _firstCarriedId  = (ushort)(reader.ReadUInt32() & 0xFFFF);
            _carrierId       = (ushort)(reader.ReadUInt32() & 0xFFFF);
            _parentNodeIndex = reader.ReadSByte();

            // Position data
            reader.Seek(start + 0x20, SeekOrigin.Begin);
            _boundsX1 = reader.ReadFloat();
            _boundsY1 = reader.ReadFloat();
            _boundsZ1 = reader.ReadFloat();
            reader.Seek(4, SeekOrigin.Current);
            _boundsX2 = reader.ReadFloat();
            _boundsY2 = reader.ReadFloat();
            _boundsZ2 = reader.ReadFloat();
            reader.Seek(8, SeekOrigin.Current);
            _x         = reader.ReadFloat();
            _y         = reader.ReadFloat();
            _z         = reader.ReadFloat();
            _originalX = _x;
            _originalY = _y;
            _originalZ = _z;

            // Rotation data
            _right.X = reader.ReadFloat();
            _right.Y = -reader.ReadFloat(); // hax
            _right.Z = reader.ReadFloat();
            _up.X    = reader.ReadFloat();
            _up.Y    = -reader.ReadFloat(); // hax
            _up.Z    = reader.ReadFloat();

            // Velocity
            reader.Seek(start + 0x68, SeekOrigin.Begin);
            _velocity.X       = reader.ReadFloat();
            _velocity.Y       = reader.ReadFloat();
            _velocity.Z       = reader.ReadFloat();
            _originalVelocity = _velocity;

            // Calculate the forward vector with a cross product
            _forward = MathUtil.Vector3.Cross(_up, _right);

            // Scale
            reader.Seek(start + 0x80, SeekOrigin.Begin);
            _scale = reader.ReadFloat();

            // Flags
            reader.Seek(start + 0xDC, SeekOrigin.Begin);
            _physicsFlags = new BitVector32(reader.ReadInt32());

            // Health info
            reader.Seek(start + 0x110, SeekOrigin.Begin);
            _healthInfo = new HealthInfo(reader, DefaultNoble6HealthModifier, DefaultNoble6ShieldModifier);

            // Invincibility data
            reader.Seek(start + 0x13C, SeekOrigin.Begin);
            _invincibilityFlags = new BitVector32(reader.ReadInt32());

            // Node data
            reader.Seek(start + 0x17C, SeekOrigin.Begin);
            ushort _nodeDataSize = reader.ReadUInt16();

            _nodeDataOffset = reader.ReadUInt16();

            if (_nodeDataOffset != 0xFFFF)
            {
                reader.Seek(start + _nodeDataOffset, SeekOrigin.Begin);

                // Read all of the nodes into a list
                List <ModelNode> nodes = new List <ModelNode>();
                for (ushort i = 0; i < _nodeDataSize; i += ModelNode.DataSize)
                {
                    nodes.Add(ModelNode.FromSaveReader(reader));
                }

                // Now make a NodeCollection out of them
                _nodes = new NodeCollection(nodes);
            }

            // Previous/next object ID's
            if (_linkData.PreviousLinkOffset != 0)
            {
                reader.Seek(0x76844C + _linkData.PreviousLinkOffset + 6, SeekOrigin.Begin);
                _previousObjectId = reader.ReadUInt16();
            }
            if (_linkData.NextLinkOffset != 0)
            {
                reader.Seek(0x76844C + _linkData.NextLinkOffset + 6, SeekOrigin.Begin);
                _nextObjectId = reader.ReadUInt16();
            }
        }