Esempio n. 1
0
    public static bool RestoreOldPrefs()
    {
        if (ZPlayerPrefs.HasKey("prefs_"))
        {
            var restoredV1 = SaveGameMembers.FromJson(ZPlayerPrefs.GetString("prefs_"));
            if (restoredV1.BestScore > 0)
            {
                Members = restoredV1;
                Save();
                return(true);
            }
        }

        if (PlayerPrefs.HasKey("prefs"))
        {
            var restoredV0 = SaveGameMembers.FromJson(ZPlayerPrefs.GetString("prefs"));
            if (restoredV0.BestScore > 0)
            {
                Members = restoredV0;
                Save();
                return(true);
            }
        }

        return(false);
    }
Esempio n. 2
0
    public static void Load()
    {
        try
        {
            ZPlayerPrefs.Initialize("UnlockedWeapons", "OrcsMustLive");
            string prefs = ZPlayerPrefs.GetString(securePrefs);

            Members = SaveGameMembers.FromJson(prefs);
            if (Members.Counters.Length != (int)GameCounter.Last)
            {
                // More counters were added since last save.
                var backup = Members.Counters;
                Members.Counters = new int[(int)GameCounter.Last];
                backup.CopyTo(Members.Counters, 0);

                // Enum GameCounters has changed since this was saved. Reset save.
                // Might want to put in a bunch of pladeholders to make this less likely in a release.
                Debug.Log("New counters detected, expanding array");
            }
        }
        catch (Exception)
        {
            Members = null;
        }

        if (Members == null)
        {
            Members = new SaveGameMembers();
        }

        if (string.IsNullOrEmpty(Members.UserId))
        {
            Members.UserId = "timing_" + System.Guid.NewGuid().ToString();
            Save();
        }
    }
Esempio n. 3
0
 internal static void ResetAll()
 {
     Members = new SaveGameMembers();
 }