public void SaveInteractorTest() { var exitInteractor = new SaveGameInteractor(level); exitInteractor.Save(); exitInteractor.Dump(); exitInteractor.DeleteSaving(); }
public void ProcessInput(ConsoleKeyInfo keyInfo, Character character) { if (keyInfo.Key == ConsoleKey.Escape) { saveInteractor.Save(); saveInteractor.Dump(); exitInteractor.Exit(character); } }