public void InitialieReaders(SaveEntryFolder saveEntryFolder)
        {
            BinaryReader binaryReader = saveEntryFolder.GetEntry(new EntryId(-1, SaveEntryExtension.Basics)).GetBinaryReader();

            this._saveId          = SaveId.ReadSaveIdFrom((IReader)binaryReader);
            this.PropertyCount    = (int)binaryReader.ReadShort();
            this.ChildStructCount = (int)binaryReader.ReadShort();
        }
Esempio n. 2
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        public void InitialieReaders(SaveEntryFolder saveEntryFolder)
        {
            BinaryReader binaryReader = saveEntryFolder.GetEntry(new EntryId(-1, SaveEntryExtension.Object)).GetBinaryReader();

            this.SaveId        = SaveId.ReadSaveIdFrom((IReader)binaryReader);
            this.ContainerType = (ContainerType)binaryReader.ReadByte();
            this.ElementCount  = binaryReader.ReadInt();
        }
        public void InitializeReaders(SaveEntryFolder saveEntryFolder)
        {
            BinaryReader binaryReader = saveEntryFolder.GetEntry(new EntryId(-1, SaveEntryExtension.Basics)).GetBinaryReader();

            this._saveId           = SaveId.ReadSaveIdFrom((IReader)binaryReader);
            this._propertyCount    = binaryReader.ReadShort();
            this._childStructCount = binaryReader.ReadShort();
            for (int id = 0; id < (int)this._childStructCount; ++id)
            {
                this._childStructs.Add(new ObjectLoadData(this.Context, id));
            }
            foreach (SaveEntry childEntry in saveEntryFolder.ChildEntries)
            {
                EntryId id = childEntry.Id;
                if (id.Extension == SaveEntryExtension.Property)
                {
                    PropertyLoadData propertyLoadData = new PropertyLoadData(this, (IReader)childEntry.GetBinaryReader());
                    this._propertyValues.Add(propertyLoadData);
                    this._memberValues.Add((MemberLoadData)propertyLoadData);
                }
                else
                {
                    id = childEntry.Id;
                    if (id.Extension == SaveEntryExtension.Field)
                    {
                        FieldLoadData fieldLoadData = new FieldLoadData(this, (IReader)childEntry.GetBinaryReader());
                        this._fieldValues.Add(fieldLoadData);
                        this._memberValues.Add((MemberLoadData)fieldLoadData);
                    }
                }
            }
            for (int index = 0; index < (int)this._childStructCount; ++index)
            {
                this._childStructs[index].InitializeReaders(saveEntryFolder.GetChildFolder(new FolderId(index, SaveFolderExtension.Struct)));
            }
        }
 public bool Load(LoadData loadData, bool loadAsLateInitialize)
 {
     try
     {
         using (new PerformanceTestBlock("LoadContext::Load Headers"))
         {
             using (new PerformanceTestBlock("LoadContext::Load And Create Header"))
             {
                 ArchiveDeserializer archiveDeserializer = new ArchiveDeserializer();
                 archiveDeserializer.LoadFrom(loadData.GameData.Header);
                 SaveEntryFolder headerRootFolder = archiveDeserializer.RootFolder;
                 BinaryReader    binaryReader     = headerRootFolder.GetEntry(new EntryId(-1, SaveEntryExtension.Config)).GetBinaryReader();
                 this._objectCount              = binaryReader.ReadInt();
                 this._stringCount              = binaryReader.ReadInt();
                 this._containerCount           = binaryReader.ReadInt();
                 this._objectHeaderLoadDatas    = new ObjectHeaderLoadData[this._objectCount];
                 this._containerHeaderLoadDatas = new ContainerHeaderLoadData[this._containerCount];
                 this._strings = new string[this._stringCount];
                 TWParallel.For(0, this._objectCount, (Action <int>)(i =>
                 {
                     ObjectHeaderLoadData objectHeaderLoadData = new ObjectHeaderLoadData(this, i);
                     SaveEntryFolder childFolder = headerRootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Object));
                     objectHeaderLoadData.InitialieReaders(childFolder);
                     this._objectHeaderLoadDatas[i] = objectHeaderLoadData;
                 }));
                 TWParallel.For(0, this._containerCount, (Action <int>)(i =>
                 {
                     ContainerHeaderLoadData containerHeaderLoadData = new ContainerHeaderLoadData(this, i);
                     SaveEntryFolder childFolder = headerRootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Container));
                     containerHeaderLoadData.InitialieReaders(childFolder);
                     this._containerHeaderLoadDatas[i] = containerHeaderLoadData;
                 }));
             }
             using (new PerformanceTestBlock("LoadContext::Create Objects"))
             {
                 foreach (ObjectHeaderLoadData objectHeaderLoadData in this._objectHeaderLoadDatas)
                 {
                     objectHeaderLoadData.CreateObject();
                     if (objectHeaderLoadData.Id == 0)
                     {
                         this.RootObject = objectHeaderLoadData.Target;
                     }
                 }
                 foreach (ContainerHeaderLoadData containerHeaderLoadData in this._containerHeaderLoadDatas)
                 {
                     if (containerHeaderLoadData.GetObjectTypeDefinition())
                     {
                         containerHeaderLoadData.CreateObject();
                     }
                 }
             }
         }
         GC.Collect();
         GC.WaitForPendingFinalizers();
         using (new PerformanceTestBlock("LoadContext::Load Strings"))
         {
             ArchiveDeserializer saveArchive = new ArchiveDeserializer();
             saveArchive.LoadFrom(loadData.GameData.Strings);
             for (int id = 0; id < this._stringCount; ++id)
             {
                 string str = LoadContext.LoadString(saveArchive, id);
                 this._strings[id] = str;
             }
         }
         GC.Collect();
         GC.WaitForPendingFinalizers();
         using (new PerformanceTestBlock("LoadContext::Resolve Objects"))
         {
             for (int i = 0; i < this._objectHeaderLoadDatas.Length; ++i)
             {
                 ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i];
                 TypeDefinition       typeDefinition       = objectHeaderLoadData.TypeDefinition;
                 if (typeDefinition != null)
                 {
                     object loadedObject = objectHeaderLoadData.LoadedObject;
                     if (typeDefinition.ObjectResolver.CheckIfRequiresAdvancedResolving(loadedObject))
                     {
                         ObjectLoadData loadData1 = LoadContext.CreateLoadData(loadData, i, objectHeaderLoadData);
                         objectHeaderLoadData.AdvancedResolveObject(loadData.MetaData, loadData1);
                     }
                     else
                     {
                         objectHeaderLoadData.ResolveObject();
                     }
                 }
             }
         }
         GC.Collect();
         GC.WaitForPendingFinalizers();
         using (new PerformanceTestBlock("LoadContext::Load Object Datas"))
             TWParallel.For(0, this._objectCount, (Action <int>)(i =>
             {
                 ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i];
                 if (objectHeaderLoadData.Target != objectHeaderLoadData.LoadedObject)
                 {
                     return;
                 }
                 LoadContext.CreateLoadData(loadData, i, objectHeaderLoadData);
             }));
         using (new PerformanceTestBlock("LoadContext::Load Container Datas"))
             TWParallel.For(0, this._containerCount, (Action <int>)(i =>
             {
                 byte[] binaryArchive = loadData.GameData.ContainerData[i];
                 ArchiveDeserializer archiveDeserializer = new ArchiveDeserializer();
                 archiveDeserializer.LoadFrom(binaryArchive);
                 SaveEntryFolder rootFolder          = archiveDeserializer.RootFolder;
                 ContainerLoadData containerLoadData = new ContainerLoadData(this._containerHeaderLoadDatas[i]);
                 containerLoadData.InitializeReaders(rootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Container)));
                 containerLoadData.FillCreatedObject();
                 containerLoadData.Read();
                 containerLoadData.FillObject();
             }));
         GC.Collect();
         GC.WaitForPendingFinalizers();
         if (!loadAsLateInitialize)
         {
             this.CreateLoadCallbackInitializator(loadData).InitializeObjects();
         }
         return(true);
     }
     catch
     {
         return(false);
     }
 }
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 public void InitializeReaders(SaveEntryFolder saveEntryFolder)
 {
     foreach (FolderId childStructName in this.GetChildStructNames(saveEntryFolder))
     {
         int            localId        = childStructName.LocalId;
         ObjectLoadData objectLoadData = new ObjectLoadData(this.Context, localId);
         this._childStructs.Add(localId, objectLoadData);
     }
     for (int id = 0; id < this._elementCount; ++id)
     {
         ElementLoadData elementLoadData1 = new ElementLoadData(this, (IReader)saveEntryFolder.GetEntry(new EntryId(id, SaveEntryExtension.Value)).GetBinaryReader());
         this._values[id] = elementLoadData1;
         if (this._containerType == ContainerType.Dictionary)
         {
             ElementLoadData elementLoadData2 = new ElementLoadData(this, (IReader)saveEntryFolder.GetEntry(new EntryId(id, SaveEntryExtension.Key)).GetBinaryReader());
             this._keys[id] = elementLoadData2;
         }
     }
     foreach (KeyValuePair <int, ObjectLoadData> childStruct in this._childStructs)
     {
         int key = childStruct.Key;
         childStruct.Value.InitializeReaders(saveEntryFolder.GetChildFolder(new FolderId(key, SaveFolderExtension.Struct)));
     }
 }