Esempio n. 1
0
    void OnGUI()
    {
        int ww = 200;
        int sx = Screen.width - ww;
        int sy = 60;
        int sw = ww;
        int sh = 30;

        int i = 0;

        SkinnedGUIOptions skinnedGUI = GetComponent <SkinnedGUIOptions>();

        //WE LOAD MESH ONLY IN OBJECT MODE
        if (skinnedGUI.returnModeValue() == 0)
        {
            foreach (string fileName in filesNames)
            {
                if (GUI.Button(new Rect(sx, sy + i * sh, sw, sh), fileName))
                {
                    readFile(fileName);
                    SaveAnimFile saveAnim = GetComponent <SaveAnimFile>();
                    saveAnim.SetFaceName("Assets\\" + fileName);
                }

                i++;
            }

            if (GUI.Button(new Rect(sx, 0, 150, 60), "Load Face"))
            {
            }
        }
    }
Esempio n. 2
0
    public void loadFace(string fileName)
    {
        readFile(fileName);
        SaveAnimFile saveAnim = GetComponent <SaveAnimFile>();

        saveAnim.SetFaceName("Assets\\" + fileName);
    }