public void LoadData(Save.EnemySaveData save) { GetComponent <BulletView>().OnDisable(); transform.position = new Vector3(save.Position.x, save.Position.y, save.Position.z); }
public void LoadData(Save.EnemySaveData save) { GetComponent <Enemyhealthbar>().enemyhealth = save.Health; transform.position = new Vector3(save.Position.x, save.Position.y, save.Position.z); GetComponent <Enemyhealthbar>().UpdateHealthBar(); }
public void LoadData(Save.EnemySaveData save) { transform.position = new Vector3(save.Position.x, save.Position.y, save.Position.z); }