// Use this for initialization void Start() { playerscript = GetComponent <SauvegardeTest> (); modePause = false; Time.timeScale = 1; }
// Use this for initialization void Start() { sauvegardetest = player.GetComponent <SauvegardeTest> (); menupausescript = player.GetComponent <MenuPause> (); movecamerascript = lacamera.GetComponent <MoveCameraNEW> (); rbplayer = player.GetComponent <Rigidbody2D> (); srplayer = player.GetComponent <SpriteRenderer> (); srplayercheat = playerCheat.GetComponent <SpriteRenderer> (); srplayer.enabled = false; StartCoroutine(StartDelay()); //anim = countdown.GetComponent<Animator> (); }
void Start() { PowerUp_SoDUI.enabled = false; PowerUp_InvicibilityUI.enabled = false; BeakyGotAPowerUp = false; spriterendererpowerup = GetComponent <SpriteRenderer> (); collider2dpowerup = GetComponent <Collider2D> (); scriptplayer = player.GetComponent <SauvegardeTest> (); movecameranewscript = laCamera.GetComponent <MoveCameraNEW> (); gofasterscript = goFaster.GetComponent <GoFaster> (); animMiniBeakyUI = miniBeakyUI.GetComponent <Animator> (); animpowerupcanvas = powerUpCanvas.GetComponent <Animator> (); //TrigDestruction.SetActive (false); }
void Start() { lemenupause = player.GetComponent <MenuPause> (); playerscript = player.GetComponent <SauvegardeTest> (); }
// Use this for initialization void Start() { sauvegardetest = player.GetComponent <SauvegardeTest> (); downTheCave = false; }
//Changer le != "Player" par un Tag Décor pour les éléments du décor" // void OnCollisionEnter2D (Collision2D col){ // À REMETTRE SI LES ÉLÉMENTS DU DÉCOR FONT APPARAÎTRE CA AUSSI // if (col.gameObject.tag != "Player") { // NumberOfImages = Random.Range (1, 8); // DammageCheck (); // } // } void Start() { playerscript = player.GetComponent <SauvegardeTest> (); }