Esempio n. 1
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            public bool TestUse(Sarcophagus obj)
            {
                if (!TestRepaired(obj))
                {
                    return(false);
                }

                return(obj.UseCount == 0 && obj.InWorld);
            }
Esempio n. 2
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            protected override bool Satisfies(Sim actor, Sim target, Sarcophagus obj, bool isAutonomous, ref GreyedOutTooltipCallback callback)
            {
                if (!base.Satisfies(actor, target, obj, isAutonomous, ref callback))
                {
                    return(false);
                }

                return(CommonPregnancy.SatisfiesTryForBaby(actor, target, "SarcophagusTryForBaby", isAutonomous, true, ref callback));
            }
Esempio n. 3
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            protected override bool Satisfies(Sim actor, Sim target, Sarcophagus obj, bool isAutonomous, ref GreyedOutTooltipCallback callback)
            {
                if (!base.Satisfies(actor, target, obj, isAutonomous, ref callback))
                {
                    return(false);
                }

                return(CommonWoohoo.SatisfiesWoohoo(actor, target, "SarcophagusWoohoo", isAutonomous, true, true, ref callback));
            }
Esempio n. 4
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 public override string GetInteractionName(Sim actor, Sarcophagus target, InteractionObjectPair iop)
 {
     return(Common.LocalizeEAString(actor.IsFemale, "Gameplay/Excel/Socializing/Action:NRaasTryForBaby", new object[0]));
 }
Esempio n. 5
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 public override string GetInteractionName(Sim actor, Sarcophagus target, InteractionObjectPair iop)
 {
     return(Common.LocalizeEAString(actor.IsFemale, "Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo", new object[0]) + Common.LocalizeEAString(false, "NRaas.Woohooer:RiskyChance", new object[] { Woohooer.Settings.GetRiskyBabyMadeChance(actor) }));
 }