// Update is called once per frame void Update() { //Debug.Log(heatMap[startY * 424 + startX]); //Timer delay timer += Time.deltaTime; if (timer > delay) { //Debug.Log("tick"); timer = 0f; } else { return; } //Draw a new heat map according to obsticle map and destination finalMap = sdv.getMap(); if (doingStuff == false) { DrawHeatMap(); } }
// Update is called once per frame void Update() { //Debug.Log(heatMap[startY * 424 + startX]); //Timer delay timer += Time.deltaTime; if (timer > delay) { timer = 0f; } else { return; } //Draw a new heat map according to obsticle map and destination finalMap = sdv.getMap(); //waterMap = sdv.getMap(); landMap = sdv.getLandMap(); //waterMapCount = waterMap.Length; //waterMapCountTrue = 0; /* * foreach (bool b in waterMap) * { * if (b == true) * { * //waterMapCountTrue++; * } * }*/ if (doingStuff == false) { DrawHeatMap(); } }