protected override void OnPrefabInit() { base.OnPrefabInit(); instance = this; floodCriteria = ((int cell) => Grid.IsValidCell(cell) && Grid.Element[cell] == Grid.Element[mouseCell]); paintArea = delegate(HashSet <int> cells) { foreach (int cell in cells) { PaintCell(cell); } }; }
public static void DestroyInstance() { instance = null; }