private void OnTriggerExit(Collider collision) { if (collision.gameObject.CompareTag("SandBag")) { if (m_Full == true) { m_InSandBag.m_PlacedDown = false; m_InSandBag = null; m_SandBagHealth = null; m_Full = false; } } }
private void OnTriggerStay(Collider collision) { if (collision.gameObject.CompareTag("SandBag")) { if (m_Full == false) { m_InSandBag = collision.gameObject.GetComponent <SandBag>(); m_SandBagHealth = collision.gameObject.GetComponent <SandBagHealth>(); if (m_InSandBag.m_PickedUp == false) { m_Full = true; } } } }