Esempio n. 1
0
 private void OnTriggerExit(Collider collision)
 {
     if (collision.gameObject.CompareTag("SandBag"))
     {
         if (m_Full == true)
         {
             m_InSandBag.m_PlacedDown = false;
             m_InSandBag     = null;
             m_SandBagHealth = null;
             m_Full          = false;
         }
     }
 }
Esempio n. 2
0
 private void OnTriggerStay(Collider collision)
 {
     if (collision.gameObject.CompareTag("SandBag"))
     {
         if (m_Full == false)
         {
             m_InSandBag     = collision.gameObject.GetComponent <SandBag>();
             m_SandBagHealth = collision.gameObject.GetComponent <SandBagHealth>();
             if (m_InSandBag.m_PickedUp == false)
             {
                 m_Full = true;
             }
         }
     }
 }