Esempio n. 1
0
        internal static void BuildSamplesInsideLaneSection(
            Road road, int laneId, int numSamplesSection, int outputIdx, TraversalDirection samplingDirection,
            ref SamplingStateRoad samplingState, ref NativeArray <PointSampleGlobal> samplesOut)
        {
            var numSamplesOut    = samplesOut.Length;
            var numEdgesToSample = math.abs(laneId);
            var numSamplesEdge   = numEdgesToSample == 0 ? numSamplesOut : numSamplesOut * numEdgesToSample;
            // We will need to sample the center line as well, if we are not between two lane edges
            var shouldSampleCenter = numEdgesToSample <= 1;
            var samplesEdges       = new NativeArray <PointSampleGlobal>(numSamplesEdge, Allocator.Temp);
            var side         = ToSide(laneId);
            var sectionStart = samplingDirection == TraversalDirection.Forward ? outputIdx : numSamplesSection + outputIdx - 1;

            for (var sampleNum = 0; sampleNum < numSamplesSection; sampleNum++)
            {
                var sampleIdx = sectionStart + sampleNum * (int)samplingDirection;
                var sRoad     = samplingState.sRoadLastComputed;
                SampleLanesOneSide(road, samplingState, side, sRoad, sampleIdx, ref samplesEdges,
                                   numEdgesToSample);
                // Lane index is lane ID - 1 because ID's start at 1, not 0
                var            laneSampleIdx = ComputeLaneSampleIdx(numEdgesToSample - 1, numSamplesOut, sampleIdx);
                var            poseOuterEdge = samplesEdges[laneSampleIdx].pose;
                RigidTransform poseInnerEdge;
                if (shouldSampleCenter)
                {
                    poseInnerEdge = SampleCenter(road, samplingState, sRoad).pose;
                }
                else
                {
                    var innerEdgeIdx = ComputeLaneSampleIdx(numEdgesToSample - 2, numSamplesOut, sampleIdx);
                    poseInnerEdge = samplesEdges[innerEdgeIdx].pose;
                }
                var positionMean = math.lerp(poseInnerEdge.pos, poseOuterEdge.pos, 0.5f);
                var rotationMean = math.nlerp(poseInnerEdge.rot, poseOuterEdge.rot, 0.5f);
                samplesOut[sampleIdx] = new PointSampleGlobal(rotationMean, positionMean);

                samplingState.Step(road);
            }

            samplesEdges.Dispose();
        }
Esempio n. 2
0
        internal static NativeArray <PointSampleGlobal> BuildSamplesFromRoadOutline(
            Road road, float samplesPerMeter, LaneType stopAtLane)
        {
            if (road.geometry.Count == 0)
            {
                throw new Exception($"The road {road} has no reference line.");
            }
            var numTotalSamples  = ComputeNumSamplesForRoadLength(road.length, samplesPerMeter) * 2;
            var samplingState    = new SamplingStateRoad(road, samplesPerMeter);
            var numSectionsLeft  = road.laneSections.Max(s => s.leftLanes.Count());
            var numSectionsRight = road.laneSections.Max(s => s.rightLanes.Count());
            var leftSamplesTemp  = new NativeArray <PointSampleGlobal>(numSectionsLeft, Allocator.Temp);
            var rightSamplesTemp = new NativeArray <PointSampleGlobal>(numSectionsRight, Allocator.Temp);
            var allSamples       = new NativeArray <PointSampleGlobal>(numTotalSamples, Allocator.Temp);

            for (var sampleIdx = 0; sampleIdx < numTotalSamples / 2; sampleIdx++)
            {
                var sRoad = samplingState.sRoadLastComputed;
                // We intentionally do not pass state as a reference here, as each sampling pass will cover the same
                // segment of road. We would need to do some refactoring to sample all lanes for a given s-coordinate
                // in one call in order to use sampling state more effectively
                SampleLanesOneSideUpTo(
                    road, samplingState, Side.Left, sRoad, 0, ref leftSamplesTemp, stopAtLane);
                SampleLanesOneSideUpTo(
                    road, samplingState, Side.Right, sRoad, 0, ref rightSamplesTemp, stopAtLane);
                var currentSection = road.laneSections[samplingState.laneSectionIdx];
                if (currentSection.rightLanes.Any())
                {
                    var sampledLanes = GetLaneSectionSideUpTo(samplingState.GetLaneSection(road, sRoad), Side.Right,
                                                              stopAtLane);
                    allSamples[sampleIdx] = sampledLanes.Any()
                        ? rightSamplesTemp[sampledLanes.Count() - 1]
                        : SampleCenter(road, samplingState, sRoad);
                }
                else
                {
                    allSamples[sampleIdx] = SampleCenter(road, samplingState, sRoad);
                }

                // allSamples must be ordered to form a counter-clockwise outline, so left samples get added
                // in reverse order to the end of the array
                var leftIdx = numTotalSamples - 1 - sampleIdx;
                if (currentSection.leftLanes.Any())
                {
                    var sampledLanes = GetLaneSectionSideUpTo(samplingState.GetLaneSection(road, sRoad), Side.Left,
                                                              stopAtLane);
                    allSamples[leftIdx] = sampledLanes.Any()
                        ? leftSamplesTemp[sampledLanes.Count() - 1]
                        : SampleCenter(road, samplingState, sRoad);
                }
                else
                {
                    allSamples[leftIdx] = SampleCenter(road, samplingState, sRoad);
                }

                var stepSucceeded = samplingState.Step(road);

                // We expect stepping to fail at the end of the current segment, but otherwise this would be a problem
                if (!stepSucceeded && sampleIdx * 2 + 2 != numTotalSamples)
                {
                    Debug.LogWarning($"Reached end of road {road.roadId} early. Still have " +
                                     $"{numTotalSamples / 2 - sampleIdx - 1} samples to do.");
                }
            }

            leftSamplesTemp.Dispose();
            rightSamplesTemp.Dispose();
            return(allSamples);
        }