private void Start() { m_player = GameObject.FindWithTag("Player").GetComponent <SamplePlayerController>(); GetComponent <TapGesture>().Tapped += HandleTap; FlickGesture fg = GetComponent <FlickGesture>(); fg.Flicked += HandleFlick; fg.StateChanged += HandleFlick; fg.MinDistance = 1f; fg.FlickTime = 0.3f; }
// Use this for initialization void Start() { hoverItemDataSlider = slider.GetComponent <HoverItemDataSlider>(); samplePlayerController = headMountedRig.GetComponent <SamplePlayerController>(); ResetPlayerMovementSpeed(); }