private void Awake() { m_animator = GetComponentInParent <Animator>(); #if SALSA m_salsa = GetComponent <Salsa>(); #endif }
public Pizza(string nombre, Tamanio tamanio, Masa masa, Salsa salsa, List <Ingredientes> ingredientes) { this.Nombre = nombre; this.Tamanio = tamanio; this.Masa = masa; this.Salsa = salsa; this.Ingredientes = ingredientes; }
public void Put(int id, [FromBody] Salsa newObj) { var oldObj = db.Salsa.Find(id); if (oldObj == null) { return; } newObj.Id = oldObj.Id; db.Entry(oldObj).CurrentValues.SetValues(newObj); db.SaveChanges(); }
string Instype; //socket message type // Start is called before the first frame update void Start() { salsa = (Salsa)GameObject.Find("biaoqing12").GetComponent <Salsa>(); animator = salsa.GetComponent <Animator>(); instructionQueue = new Queue(); UserGameRecords = new Queue(); VHgameQueue = new Queue(); VHGameRecords = new Queue(); //start socket connection startClient(); animator.speed = 2F; }
public BookingHandler() { col = new Collector(); _fitness = new ObservableCollection <Event>(); _yoga = new ObservableCollection <Event>(); _salsa = new ObservableCollection <Event>(); _karate = new ObservableCollection <Event>(); _zumba = new ObservableCollection <Event>(); _ballet = new ObservableCollection <Event>(); _poledance = new ObservableCollection <Event>(); _eventListSingleton = EventListSingleton.GetInstance(); _eventListSingleton.SetEvents(col.Events); foreach (var Event in _eventListSingleton.GetDates()) { if (Event.Type == "Fitness") { Fitness.Add(Event); } if (Event.Type == "Yoga") { Yoga.Add(Event); } if (Event.Type == "Salsa") { Salsa.Add(Event); } if (Event.Type == "Pole dance") { Poledance.Add(Event); } if (Event.Type == "Ballet") { Ballet.Add(Event); } if (Event.Type == "Zumba") { Zumba.Add(Event); } if (Event.Type == "Karate") { Karate.Add(Event); } } }
private static void ConfigureSalsaSettings(AudioClip clip, QueueProcessor qp) { salsa = selectedObject.GetComponent <Salsa>(); if (salsa == null) { salsa = selectedObject.AddComponent <Salsa>(); } // configure AudioSource for demonstration var audSrc = selectedObject.GetComponent <AudioSource>(); if (audSrc == null) { audSrc = selectedObject.AddComponent <AudioSource>(); } audSrc.playOnAwake = true; audSrc.loop = false; if (clip != null && audSrc.clip == null) { audSrc.clip = clip; } salsa.audioSrc = audSrc; salsa.queueProcessor = qp; // adjust salsa settings // - data analysis settings salsa.autoAdjustAnalysis = autoAdjustAnalysis; salsa.autoAdjustMicrophone = autoAdjustMicrophone; salsa.audioUpdateDelay = audioUpdateDelay; // - advanced dynamics salsa.loCutoff = loCutoff; salsa.hiCutoff = hiCutoff; salsa.useAdvDyn = useAdvDyn; salsa.advDynPrimaryBias = advDynPrimaryBias; salsa.useAdvDynJitter = useAdvDynJitter; salsa.advDynJitterAmount = advDynJitterAmount; salsa.advDynJitterProb = advDynJitterProb; salsa.advDynSecondaryMix = advDynSecondaryMix; salsa.emphasizerTrigger = emphasizerTrigger; salsa.visemes.Clear(); }
/// <summary> /// Ensure all Suite references are linked. Requires an LOD to be active. /// </summary> /// <param name="lodLevel"></param> /// <param name="clip"></param> private void SetReferences(int lodLevel, AudioClip clip = null) { salsa = GetComponent <Salsa>(); emoter = GetComponent <Emoter>(); eyes = GetComponent <Eyes>(); if (salsa == null || emoter == null) { OneClickAutodeskCG.Setup(gameObject, clip, lodLevel); salsa = GetComponent <Salsa>(); emoter = GetComponent <Emoter>(); } if (eyes == null) { OneClickAutodeskCgEyes.Setup(gameObject, lodLevel); eyes = GetComponent <Eyes>(); } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // //} // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // //} // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { salsa = (Salsa)GameObject.Find("biaoqing12").GetComponent <Salsa>(); //access the VH model animator = salsa.GetComponent <Animator>(); //access the animator animator.SetBool("goodbye", false); //set the animation state flag to false after animation finishes }
static void Main(string[] args) { string ing, kitchen; Console.Write("Enter Country (SA/US): "); kitchen = Console.ReadLine(); Console.Write("Do you want to create a Taco or Burrito? "); ing = Console.ReadLine(); Console.WriteLine(); Console.WriteLine(); if (kitchen == "SA" || kitchen == "sa") { if (ing == "Taco" || ing == "taco") { Taco saTaco = new Taco(new SAIngredientFactory()); Console.WriteLine($"SA Taco: {saTaco.DescribeTaco()}"); } else if (ing == "Burrito" || ing == "burrito") { Burrito saBurrito = new Burrito(new SAIngredientFactory()); Console.WriteLine($"SA Burrito: {saBurrito.DescribeBurrito()}"); } } else if (kitchen == "US" || kitchen == "us") { if (ing == "Taco" || ing == "taco") { Taco usTaco = new Taco(new USIngredientFactory()); Console.WriteLine($"US Taco: {usTaco.DescribeTaco()}"); } else if (ing == "Burrito" || ing == "burrito") { Burrito usBurrito = new Burrito(new USIngredientFactory()); Console.WriteLine($"US Burrito: {usBurrito.DescribeBurrito()}"); } } //----------------------------------- Adding fillings to ingredient for SA Taco kitchen, for burrito just change Taco to burrito in next line Ingredient newIngredientSA = new Taco(new SAIngredientFactory()); string userInputSA = "Yes"; string chosenFillingSA; while (userInputSA == "Yes" || userInputSA == "yes" || userInputSA == "YES") { Console.Write("What filling do you want to add to your ingredient? "); chosenFillingSA = Console.ReadLine(); switch (chosenFillingSA) { case "Chicken": case "chicken": newIngredientSA = new Chicken(newIngredientSA); break; case "Mutton": case "mutton": newIngredientSA = new Mutton(newIngredientSA); break; case "Samp": case "samp": newIngredientSA = new Samp(newIngredientSA); break; case "Chedder Cheese": case "chedder cheese": case "Chedder cheese": newIngredientSA = new CheddarCheese(newIngredientSA); break; case "Sliced Avocados": case "sliced avocados": case "Sliced avocados": newIngredientSA = new SlicedAvocados(newIngredientSA); break; case "Jasmin Rice": case "jasmin rice": case "Jasmin rice": newIngredientSA = new JasminRice(newIngredientSA); break; case "Refried Beans": case "Refried beans": case "refried beans": newIngredientSA = new RefriedBeans(newIngredientSA); break; case "Smooth Cream Cheese": case "smooth cream cheese": case "Smooth Cream cheese": newIngredientSA = new SmoothCreamCheese(newIngredientSA); break; case "Relish": case "relish": newIngredientSA = new Relish(newIngredientSA); break; case "Jalapeno Chilies": case "jalapeno chilies": case "Jalapeno chilies": newIngredientSA = new JalapenoChilies(newIngredientSA); break; }// end switch Console.Write("Do you want to add another filling to your ingredient? "); userInputSA = Console.ReadLine(); } // end while loop Console.WriteLine(); Console.WriteLine(newIngredientSA.GetDiscription() + " \tFinal Price: " + newIngredientSA.Cost().ToString("C")); Console.WriteLine(); //----------------------------------- Adding fillings to ingredient for US Taco kitchen, for burrito just change Taco to Burrito in next line Ingredient newIngredientUS = new Taco(new USIngredientFactory()); string userInputUS = "Yes"; string chosenFillingUS; while (userInputUS == "Yes" || userInputUS == "yes" || userInputUS == "YES") { Console.Write("What filling do you want to add to your ingredient? "); chosenFillingUS = Console.ReadLine(); switch (chosenFillingUS) { case "Turkey": case "turkey": newIngredientUS = new Turkey(newIngredientUS); break; case "Beef": case "beef": newIngredientUS = new Beef(newIngredientUS); break; case "Chickpeas": case "chickpeas": newIngredientUS = new Chickpeas(newIngredientUS); break; case "Pepper Jack Cheese": case "pepper jack cheese": case "Pepper jack cheese": newIngredientUS = new PepperJackCheese(newIngredientUS); break; case "Guacamole": case "guacomole": newIngredientUS = new Guacamole(newIngredientUS); break; case "Basmati Rice": case "basmati rice": case "Basmati rice": newIngredientUS = new BasmatiRice(newIngredientUS); break; case "Black Beans": case "black beans": case "Black beans": newIngredientUS = new BlackBeans(newIngredientUS); break; case "Chunky Cream Cheese": case "chunky cream cheese": case "Chunky Cream cheese": newIngredientUS = new ChunkyCreamCheese(newIngredientUS); break; case "Salsa": case "salsa": newIngredientUS = new Salsa(newIngredientUS); break; case "Habanero Chilies": case "habanero chilies": case "Habanero chilies": newIngredientUS = new HabaneroChilies(newIngredientUS); break; }// end switch Console.Write("Do you want to add another filling to your ingredient? "); userInputUS = Console.ReadLine(); } // end while loop Console.WriteLine(); Console.WriteLine(newIngredientUS.GetDiscription() + " \tFinal Price: " + newIngredientUS.Cost().ToString("C")); Console.WriteLine(); Console.ReadLine(); }
protected static void DoOneClickiness(GameObject go, AudioClip clip) { selectedObject = go; // setup QueueProcessor var qp = selectedObject.GetComponent <QueueProcessor>(); // get QueueProcessor on current object -- we no longer look in-scene. if (qp == null) { qp = selectedObject.AddComponent <QueueProcessor>(); } // if there is a uepProxy, get reference to it. uepProxy = go.GetComponent <UmaUepProxy>(); foreach (var configuration in oneClickConfigurations) { // module-specific configuraiton requirements:: switch (configuration.type) { #region salsa-specific setup case OneClickConfiguration.ConfigType.Salsa: salsa = selectedObject.GetComponent <Salsa>(); if (salsa == null) { salsa = selectedObject.AddComponent <Salsa>(); } // configure AudioSource for demonstration var audSrc = selectedObject.GetComponent <AudioSource>(); if (audSrc == null) { audSrc = selectedObject.AddComponent <AudioSource>(); } audSrc.playOnAwake = true; audSrc.loop = false; if (clip != null) { audSrc.clip = clip; } salsa.audioSrc = audSrc; salsa.queueProcessor = qp; // adjust salsa settings // - data analysis settings salsa.autoAdjustAnalysis = autoAdjustAnalysis; salsa.autoAdjustMicrophone = autoAdjustMicrophone; // - advanced dynamics salsa.loCutoff = loCutoff; salsa.hiCutoff = hiCutoff; salsa.useAdvDyn = useAdvDyn; salsa.advDynPrimaryBias = advDynPrimaryBias; salsa.useAdvDynJitter = useAdvDynJitter; salsa.advDynJitterAmount = advDynJitterAmount; salsa.advDynJitterProb = advDynJitterProb; salsa.advDynSecondaryMix = advDynSecondaryMix; salsa.emphasizerTrigger = emphasizerTrigger; break; #endregion #region emoter-specific setup case OneClickConfiguration.ConfigType.Emoter: emoter = selectedObject.GetComponent <Emoter>(); if (emoter == null) { emoter = selectedObject.AddComponent <Emoter>(); } salsa.emoter = emoter; emoter.queueProcessor = qp; emoter.useRandomEmotes = useRandomEmotes; emoter.isChancePerEmote = isChancePerEmote; emoter.NumRandomEmotesPerCycle = numRandomEmotesPerCycle; emoter.randomEmoteMinTimer = randomEmoteMinTimer; emoter.randomEmoteMaxTimer = randomEmoteMaxTimer; emoter.randomChance = randomChance; emoter.useRandomFrac = useRandomFrac; emoter.randomFracBias = randomFracBias; emoter.useRandomHoldDuration = useRandomHoldDuration; emoter.randomHoldDurationMin = randomHoldDurationMin; emoter.randomHoldDurationMax = randomHoldDurationMax; break; #endregion } #region Skinned Mesh Renderer search for shape component creation. if (configuration.smrSearches.Count > 0) { var allSmrs = selectedObject.GetComponentsInChildren <SkinnedMeshRenderer>(); // quick test to see if this object has the necessary stuff if (allSmrs == null || allSmrs.Length == 0) { Debug.LogError("This object does not have the required components. No Skinned Mesh Renderers found. Ensure this one-click script was applied to the root of the model prefab in the scene hierarchy."); return; } // Find the necessary SMR's foreach (var smr in allSmrs) { foreach (var smrSearch in configuration.smrSearches) { if (Regex.IsMatch(smr.name, smrSearch, RegexOptions.IgnoreCase)) { requiredSmrs.Add(smr); } } } if (requiredSmrs.Count == 0) { Debug.LogError("This object does not have the required components. Could not find the referenced SMRs. Ensure the appropriate one-click was used for your model type and generation."); return; } } #endregion // Skinned Mesh Renderer search for shape component creation. ConfigureModule(configuration); ResetForNextConfiguration(); } }
static void Main(string[] args) { // Configure Observer pattern ConcreteKitchen sKitchen = new ConcreteKitchen(); ConcreteKitchen sIngredient = new ConcreteKitchen(); // Sets the predefined observers available sKitchen.Attach(new ConcreteObserver(sKitchen, "Kitchen")); sIngredient.Attach(new ConcreteObserver(sIngredient, "Ingredient")); string ing, kitchen; Console.Write("Enter Country (SA/US): "); kitchen = Console.ReadLine(); switch (kitchen) { // Changes the Kitchen observer to be kitchen location case "US": sKitchen.SubjectState = "US Kitchen"; break; case "us": sKitchen.SubjectState = "US Kitchen"; break; case "SA": sKitchen.SubjectState = "SA Kitchen"; break; case "sa": sKitchen.SubjectState = "SA Kitchen"; break; } //Goes through Subject class to ConcreteObserver class to output in the console window sKitchen.Notify(); //Setting the Ingredient Console.Write("Choose Ingredient Taco/Burrito: "); ing = Console.ReadLine(); switch (ing) { // Changes the Ingredient observer to be an ingredient type case "Taco": sIngredient.SubjectState = "Taco"; break; case "taco": sIngredient.SubjectState = "Taco"; break; case "Burrito": sIngredient.SubjectState = "Burrito"; break; case "burrito": sIngredient.SubjectState = "Burrito"; break; } //Goes through Subject class to ConcreteObserver class to output in the console window sIngredient.Notify(); Console.WriteLine(); Console.WriteLine(); if (kitchen == "SA" || kitchen == "sa" || kitchen == "Sa") { if (ing == "Taco" || ing == "taco" || ing == "TACO") { Taco saTaco = new Taco(new SAIngredientFactory()); Console.WriteLine($"SA Taco: {saTaco.DescribeTaco()}"); // ---------------------------- observer testing Ingredient newIngredientSA = new Taco(new SAIngredientFactory()); string userInputSA = "Yes"; string chosenFillingSA; while (userInputSA == "Yes" || userInputSA == "yes" || userInputSA == "YES") { Console.Write("What filling do you want to add to your ingredient? "); chosenFillingSA = Console.ReadLine(); switch (chosenFillingSA) { case "Chicken": case "chicken": newIngredientSA = new Chicken(newIngredientSA); break; case "Mutton": case "mutton": newIngredientSA = new Mutton(newIngredientSA); break; case "Samp": case "samp": newIngredientSA = new Samp(newIngredientSA); break; case "Cheddar Cheese": case "cheddar cheese": case "Cheddar cheese": newIngredientSA = new CheddarCheese(newIngredientSA); break; case "Sliced Avocados": case "sliced avocados": case "Sliced avocados": newIngredientSA = new SlicedAvocados(newIngredientSA); break; case "Jasmin Rice": case "jasmin rice": case "Jasmin rice": newIngredientSA = new JasminRice(newIngredientSA); break; case "Refried Beans": case "Refried beans": case "refried beans": newIngredientSA = new RefriedBeans(newIngredientSA); break; case "Smooth Cream Cheese": case "smooth cream cheese": case "Smooth Cream cheese": newIngredientSA = new SmoothCreamCheese(newIngredientSA); break; case "Relish": case "relish": newIngredientSA = new Relish(newIngredientSA); break; case "Jalapeno Chilies": case "jalapeno chilies": case "Jalapeno chilies": newIngredientSA = new JalapenoChilies(newIngredientSA); break; }// end switch Console.Write("Do you want to add another filling to your ingredient? "); userInputSA = Console.ReadLine(); } // end while loop Console.WriteLine(); Console.WriteLine(newIngredientSA.GetDiscription() + " \tFinal Price: " + newIngredientSA.Cost().ToString("C")); Console.WriteLine(); // ---------------------------- end observer testing } else if (ing == "Burrito" || ing == "burrito" || ing == "BURRITO") { Burrito saBurrito = new Burrito(new SAIngredientFactory()); Console.WriteLine($"SA Burrito: {saBurrito.DescribeBurrito()}"); // ---------------------------- observer testing Ingredient newIngredientSA = new Burrito(new SAIngredientFactory()); string userInputSA = "Yes"; string chosenFillingSA; while (userInputSA == "Yes" || userInputSA == "yes" || userInputSA == "YES") { Console.Write("What filling do you want to add to your ingredient? "); chosenFillingSA = Console.ReadLine(); switch (chosenFillingSA) { case "Chicken": case "chicken": newIngredientSA = new Chicken(newIngredientSA); break; case "Mutton": case "mutton": newIngredientSA = new Mutton(newIngredientSA); break; case "Samp": case "samp": newIngredientSA = new Samp(newIngredientSA); break; case "Cheddar Cheese": case "cheddar cheese": case "Cheddar cheese": newIngredientSA = new CheddarCheese(newIngredientSA); break; case "Sliced Avocados": case "sliced avocados": case "Sliced avocados": newIngredientSA = new SlicedAvocados(newIngredientSA); break; case "Jasmin Rice": case "jasmin rice": case "Jasmin rice": newIngredientSA = new JasminRice(newIngredientSA); break; case "Refried Beans": case "Refried beans": case "refried beans": newIngredientSA = new RefriedBeans(newIngredientSA); break; case "Smooth Cream Cheese": case "smooth cream cheese": case "Smooth Cream cheese": newIngredientSA = new SmoothCreamCheese(newIngredientSA); break; case "Relish": case "relish": newIngredientSA = new Relish(newIngredientSA); break; case "Jalapeno Chilies": case "jalapeno chilies": case "Jalapeno chilies": newIngredientSA = new JalapenoChilies(newIngredientSA); break; }// end switch Console.Write("Do you want to add another filling to your ingredient? "); userInputSA = Console.ReadLine(); } // end while loop Console.WriteLine(); Console.WriteLine(newIngredientSA.GetDiscription() + " \tFinal Price: " + newIngredientSA.Cost().ToString("C")); Console.WriteLine(); // ---------------------------- end observer testing } } else if (kitchen == "US" || kitchen == "us" || kitchen == "Us") { if (ing == "Taco" || ing == "taco" || ing == "TACO") { Taco usTaco = new Taco(new USIngredientFactory()); Console.WriteLine($"US Taco: {usTaco.DescribeTaco()}"); // ---------------------- observer testing start Ingredient newIngredientUS = new Taco(new USIngredientFactory()); string userInputUS = "Yes"; string chosenFillingUS; while (userInputUS == "Yes" || userInputUS == "yes" || userInputUS == "YES") { Console.Write("What filling do you want to add to your ingredient? "); chosenFillingUS = Console.ReadLine(); switch (chosenFillingUS) { case "Turkey": case "turkey": newIngredientUS = new Turkey(newIngredientUS); break; case "Beef": case "beef": newIngredientUS = new Beef(newIngredientUS); break; case "Chickpeas": case "chickpeas": newIngredientUS = new Chickpeas(newIngredientUS); break; case "Pepper Jack Cheese": case "pepper jack cheese": case "Pepper jack cheese": newIngredientUS = new PepperJackCheese(newIngredientUS); break; case "Guacamole": case "guacomole": newIngredientUS = new Guacamole(newIngredientUS); break; case "Basmati Rice": case "basmati rice": case "Basmati rice": newIngredientUS = new BasmatiRice(newIngredientUS); break; case "Black Beans": case "black beans": case "Black beans": newIngredientUS = new BlackBeans(newIngredientUS); break; case "Chunky Cream Cheese": case "chunky cream cheese": case "Chunky Cream cheese": newIngredientUS = new ChunkyCreamCheese(newIngredientUS); break; case "Salsa": case "salsa": newIngredientUS = new Salsa(newIngredientUS); break; case "Habanero Chilies": case "habanero chilies": case "Habanero chilies": newIngredientUS = new HabaneroChilies(newIngredientUS); break; }// end switch Console.Write("Do you want to add another filling to your ingredient? "); userInputUS = Console.ReadLine(); } // end while loop Console.WriteLine(); Console.WriteLine(newIngredientUS.GetDiscription() + " \tFinal Price: " + newIngredientUS.Cost().ToString("C")); Console.WriteLine(); // ---------------------- observer testing end } else if (ing == "Burrito" || ing == "burrito" || ing == "BURRITO") { Burrito usBurrito = new Burrito(new USIngredientFactory()); Console.WriteLine($"US Burrito: {usBurrito.DescribeBurrito()}"); // ---------------------- observer testing start Ingredient newIngredientUS = new Burrito(new USIngredientFactory()); string userInputUS = "Yes"; string chosenFillingUS; while (userInputUS == "Yes" || userInputUS == "yes" || userInputUS == "YES") { Console.Write("What filling do you want to add to your ingredient? "); chosenFillingUS = Console.ReadLine(); switch (chosenFillingUS) { case "Turkey": case "turkey": newIngredientUS = new Turkey(newIngredientUS); break; case "Beef": case "beef": newIngredientUS = new Beef(newIngredientUS); break; case "Chickpeas": case "chickpeas": newIngredientUS = new Chickpeas(newIngredientUS); break; case "Pepper Jack Cheese": case "pepper jack cheese": case "Pepper jack cheese": newIngredientUS = new PepperJackCheese(newIngredientUS); break; case "Guacamole": case "guacomole": newIngredientUS = new Guacamole(newIngredientUS); break; case "Basmati Rice": case "basmati rice": case "Basmati rice": newIngredientUS = new BasmatiRice(newIngredientUS); break; case "Black Beans": case "black beans": case "Black beans": newIngredientUS = new BlackBeans(newIngredientUS); break; case "Chunky Cream Cheese": case "chunky cream cheese": case "Chunky Cream cheese": newIngredientUS = new ChunkyCreamCheese(newIngredientUS); break; case "Salsa": case "salsa": newIngredientUS = new Salsa(newIngredientUS); break; case "Habanero Chilies": case "habanero chilies": case "Habanero chilies": newIngredientUS = new HabaneroChilies(newIngredientUS); break; }// end switch Console.Write("Do you want to add another filling to your ingredient? "); userInputUS = Console.ReadLine(); } // end while loop Console.WriteLine(); Console.WriteLine(newIngredientUS.GetDiscription() + " \tFinal Price: " + newIngredientUS.Cost().ToString("C")); Console.WriteLine(); // ---------------------- observer testing end } } Console.ReadLine(); }
public override string ToString() { return((base._torilla ? "Tortilla, " : "") + (base.Rice ? "Rice, " : "") + Meat.ToString() + ", " + (Salsa == Salsa.Queso ? "Queso" : Salsa.ToString() + " Salsa")); }
public void Post(Salsa sync) { db.Salsa.Add(sync); db.SaveChanges(); }