Inheritance: SectionMaterial
Esempio n. 1
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        private void btnSaloonSave_Click(object sender, EventArgs e)
        {
            try
            {
                if (tbxSaloonName.Text == "")
                {
                    MessageBox.Show("Please do not leave blank !");
                }
                else
                {
                    Saloon saloon = new Saloon()
                    {
                        Saloons  = tbxSaloonName.Text,
                        Capacity = Convert.ToInt32(nudSaloonCapacity.Value)
                    };
                    saloons.Add(saloon);

                    MessageBox.Show("Saloon successfully added :)");
                }
            }
            catch (Exception x)
            {
                MessageBox.Show(x.ToString());
            }
        }
Esempio n. 2
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        public string update(Saloon saloon)
        {
            try
            {
                var updatesaloon = db.Saloon.Where(k => k.ID == saloon.ID).FirstOrDefault();
                if (updatesaloon != null)
                {
                    if (!string.IsNullOrWhiteSpace(saloon.Name) && !string.IsNullOrWhiteSpace(saloon.Capacity.ToString()))
                    {
                        updatesaloon.Name     = saloon.Name;
                        updatesaloon.Capacity = saloon.Capacity;

                        if (db.SaveChanges() > 0)
                        {
                            return(saloon.Name + " Update successful");
                        }
                        return(saloon.Name + " Update failed");
                    }
                    return("Validation error");
                }
                return(" Update failed");
            }
            catch (Exception msg)
            {
                return(msg.Message);
            }
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            // Create a blue saloon car
            IVehicle myCar = new Saloon(new StandardEngine(1300));

            myCar.Paint(VehicleColour.Blue);
            Console.WriteLine(myCar);

            // Add air-conditioning to the car...
            myCar = new AirConditionedVehicle(myCar);
            Console.WriteLine(myCar);

            // Now add alloy wheels...
            myCar = new AlloyWheeledVehicle(myCar);
            Console.WriteLine(myCar);

            // Now add leather seats...
            myCar = new LeatherSeatedVehicle(myCar);
            Console.WriteLine(myCar);

            // Now add metallic paint...
            myCar = new MetallicPaintedVehicle(myCar);
            Console.WriteLine(myCar);

            // Now add satellite navigation
            myCar = new SatNavVehicle(myCar);
            Console.WriteLine(myCar);

            Console.Read();
        }
Esempio n. 4
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        public async Task <IActionResult> Edit(int id, [Bind("SaloonID,SaloonName,SaloonAddress,Contact_Number")] Saloon saloon)
        {
            if (id != saloon.SaloonID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(saloon);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!SaloonExists(saloon.SaloonID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(saloon));
        }
Esempio n. 5
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    // le bot souhaite joeur un Saloon
    void PlaySaloonBot(List <int> botHand, List <int> playedThisTurn, int i)
    {
        Saloon s = new Saloon();

        s.PlayBot(botHand[i]);
        playedThisTurn.Add(i);
        Debug.Log("Joue Saloon");
    }
        public ActionResult DeleteConfirmed(Guid id)
        {
            Saloon saloon = db.Saloons.Find(id);

            db.Saloons.Remove(saloon);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Esempio n. 7
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        public void CarBuilderPatternTest()
        {
            AbstractCar     car             = new Saloon(new StandardEngine(1300));
            VehicleBuilder  builder         = new CarBuilder(car);
            VehicleDirector vehicleDirector = new CarDirector();
            IVehicle        veh             = vehicleDirector.Build(builder);

            Console.WriteLine(veh);
        }
 public ActionResult Edit([Bind(Include = "Id,ManagerId,Name,Comments,Code")] Saloon saloon)
 {
     if (ModelState.IsValid)
     {
         db.Entry(saloon).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(saloon));
 }
Esempio n. 9
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        public void Main()
        {
            AbstractCar     car      = new Saloon(new StandardEngine(1300));
            VehicleBuilder  builder  = new CarBuilder(car);
            VehicleDirector director = new CarDirector();
            IVehicle        v        = director.Build(builder);

            Console.WriteLine(v);
            Console.Read();
        }
Esempio n. 10
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        /// <summary>
        ///
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            AbstractCar     _car      = new Saloon(new StandardEngine(1300));
            VehicleBuilder  _builder  = new CarBuilder(_car);
            VehicleDirector _director = new CarDirector();
            IVehicle        _vehicle  = _director.Build(_builder);

            Console.WriteLine(_vehicle);
            Console.Read();
        }
Esempio n. 11
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        public Sample()
        {
            //Sample for Saloon

            AbstractCar     car      = new Saloon(new StandardEngine(1300));
            VehicleBuilder  builder  = new CarBuilder(car);
            VehicleDirector director = new CarDirector();
            IVehicle        v        = director.Build(builder);

            Console.WriteLine(v);
        }
Esempio n. 12
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        public async Task <IActionResult> Create([Bind("SaloonID,SaloonName,SaloonAddress,Contact_Number")] Saloon saloon)
        {
            if (ModelState.IsValid)
            {
                _context.Add(saloon);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(saloon));
        }
        public ActionResult Create([Bind(Include = "Id,ManagerId,Name,Comments,Code")] Saloon saloon)
        {
            if (ModelState.IsValid)
            {
                saloon.Id = Guid.NewGuid();
                db.Saloons.Add(saloon);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(saloon));
        }
        // GET: Production/Saloons/Delete/5
        public ActionResult Delete(Guid?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Saloon saloon = db.Saloons.Find(id);

            if (saloon == null)
            {
                return(HttpNotFound());
            }
            return(View(saloon));
        }
Esempio n. 15
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        static void Main()
        {
            /*
             *      - Builder class contains all possible build methods for all possible
             *              vehicle types.
             */
            AbstractCar     vCar      = new Saloon(new StandardEngine(1300));
            VehicleBuilder  vBuilder  = new CarBuilder(vCar);
            VehicleDirector vDirector = new CarDirector();

            Common.IVehicle vVehicle = vDirector.Build(vBuilder);
            WriteLine(vVehicle);
            ReadKey();
        }
        public void CarDecoratorTest()
        {
            //given
            IVehicle car = new Saloon(new StandardEngine(1300));

            car.Paint(VehicleColour.Blue);

            //when
            car = new AlloyWheeledVehicle(car);   //AlloyWheeled
            car = new LeatherSeatedVehicle(car);  //LeatherSeated
            car = new MetalicPaintedVehicle(car); //MetalicPaintedVehicle
            car = new SatNavVehicle(car);         //SateliteNavigation

            System.Console.WriteLine(car);
        }
Esempio n. 17
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        private void AddSaloon_Click(object sender, EventArgs e)
        {
            Saloon saloon = new Saloon();

            saloon.Name     = txtSaloonName.Text;
            saloon.Capacity = Convert.ToInt32(txtSaloonCap.Text);
            saloonService.Add(saloon);

            txtSaloonCap.Text  = "";
            txtSaloonName.Text = "";

            dgSaloon.DataSource = saloonService.SelectAll();


            MessageBox.Show(saloon.Name + " Saloon is added with " + saloon.Capacity + " capacity.");
        }
Esempio n. 18
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 public string delete(Saloon saloon)
 {
     try
     {
         db.Saloon.Remove(saloon);
         if (db.SaveChanges() > 0)
         {
             saloon.ID = 0;
             return(saloon.Name + " Delete successful");
         }
         return(saloon.Name + " Delete failed");
     }
     catch (Exception msg)
     {
         return(msg.Message);
     }
 }
Esempio n. 19
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        protected internal override IVehicle SelectVehicle
            (DrivingStyle style)
        {
            IVehicle selectedVehicle;

            if (style == DrivingStyle.Economical)
            {
                selectedVehicle = new Saloon(new StandardEngine(1300));
            }
            else if (style == DrivingStyle.Midrange)
            {
                selectedVehicle = new Coupe(new StandardEngine(1600));
            }
            else
            {
                selectedVehicle = new Sport(new TurboEngine(2000));
            }

            return(selectedVehicle);
        }
Esempio n. 20
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        public string insert(Saloon salon)
        {
            try
            {
                if (!string.IsNullOrWhiteSpace(salon.Name) && !string.IsNullOrWhiteSpace(salon.Capacity.ToString()))
                {
                    db.Saloon.Add(salon);

                    if (db.SaveChanges() > 0)
                    {
                        return(salon.Name + " Insert successful");
                    }
                    return(salon.Name + " Insert failed");
                }
                return("Validation error");
            }
            catch (Exception msg)
            {
                return(msg.Message);
            }
        }
        static void Main(string[] args)
        {
            List <Auto> autos1 = new List <Auto>()
            {
                new Audi("red", AutoType.travel, "Germany", Gas.diesel, 3, 8.5, 25000),
                new Audi("silver", AutoType.travel, "Germany", Gas.petrol, 5, 5.5, 18000),
                new Audi("black", AutoType.cargo, "Germany", Gas.petrol, 5, 7.5, 35000)
            };
            Saloon saloonAudi = new Saloon("Boul Jane Sandaski BB", autos1);

            saloonAudi.Buy(19000, 36000);

            List <Auto> autos2 = new List <Auto>()
            {
                new BMW(AutoType.travel, "Germany", Gas.diesel, 3, 5.2, 17000, true),
                new BMW(AutoType.cargo, "Germany", Gas.petrol, 5, 5.2, 25000, true),
                new BMW(AutoType.travel, "Germany", Gas.diesel, 5, 5.2, 22000, false),
            };
            Saloon saloonBMW = new Saloon("Krste misirkov", autos2);

            saloonBMW.Buy(18000, 22000);
        }
Esempio n. 22
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 public ActionResult UpdateSaloon([Bind(Prefix = "Saloon")] Saloon item)
 {
     _salRep.Update(item);
     return(RedirectToAction("SaloonList"));
 }
Esempio n. 23
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 /// <summary>
 /// Moves this Cowboy from its current Tile to an adjacent Tile.
 /// </summary>
 /// <param name="tile">The Tile you want to move this Cowboy to.</param>
 /// <returns>True if the move worked, false otherwise.</returns>
 public bool Move(Saloon.Tile tile)
 {
     return this.RunOnServer<bool>("move", new Dictionary<string, object> {
         {"tile", tile}
     });
 }
Esempio n. 24
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 /// <summary>
 /// Sits down and plays a piano.
 /// </summary>
 /// <param name="piano">The Furnishing that is a piano you want to play.</param>
 /// <returns>True if the play worked, false otherwise.</returns>
 public bool Play(Saloon.Furnishing piano)
 {
     return this.RunOnServer<bool>("play", new Dictionary<string, object> {
         {"piano", piano}
     });
 }
Esempio n. 25
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 /// <summary>
 /// Does their job's action on a Tile.
 /// </summary>
 /// <param name="tile">The Tile you want this Cowboy to act on.</param>
 /// <param name="drunkDirection">The direction the bottle will cause drunk cowboys to be in, can be 'North', 'East', 'South', or 'West'.</param>
 /// <returns>True if the act worked, false otherwise.</returns>
 public bool Act(Saloon.Tile tile, string drunkDirection="")
 {
     return this.RunOnServer<bool>("act", new Dictionary<string, object> {
         {"tile", tile},
         {"drunkDirection", drunkDirection}
     });
 }
Esempio n. 26
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 public void Add(Saloon entity)
 {
     entity.Name = entity.Name.Trim().ToLower();
     _saloonDal.Add(entity);
 }
 public void Delete(Saloon saloon)
 {
     context.Saloons.Remove(saloon);
     context.SaveChanges();
 }
Esempio n. 28
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        static void Main(string[] args)
        {
            List <Auto> autos1 = new List <Auto>()
            {
                new Audi("A3", "Red", AutoType.travel, Gas.diesel, 3, 5.5, 18000),
                new Audi("Q5", "Silver", AutoType.travel, Gas.petrol, 5, 7.5, 25000),
                new Audi("Q7", "Black", AutoType.cargo, Gas.diesel, 2, 7.5, 35000)
            };
            Saloon saloon_Audi = new Saloon("Boul Jane Sandaski BB", autos1);

            //saloon_Audi.Buy(19000, 36000);

            List <Auto> autos2 = new List <Auto>()
            {
                new BMW("M5", true, AutoType.travel, Gas.petrol, 5, 8, 27000),
                new BMW("M3", false, AutoType.travel, Gas.diesel, 5, 6.5, 22000),
                new BMW("X6", true, AutoType.cargo, Gas.petrol, 5, 8.2, 35000),
            };
            Saloon saloon_BMW = new Saloon("Krste misirkov", autos2);
            //saloon_BMW.Buy(18000, 22000);

            List <Auto> autos3 = new List <Auto>()
            {
                new Opel("Zafira", "Germany", AutoType.travel, Gas.diesel, 5, 5.7, 19000),
                new Opel("Insignia", "USA", AutoType.cargo, Gas.petrol, 3, 7.5, 21500)
            };
            Saloon saloon_Opel = new Saloon("Skopje", autos3);

            List <Saloon> saloons = new List <Saloon> {
                saloon_Audi, saloon_BMW, saloon_Opel
            };

            while (true)
            {
                Console.WriteLine("Welcome to autoApp Macedonia");
                int min;
                while (true)
                {
                    Console.WriteLine("Please enter the minimum willing to spend on new auto");

                    bool minParse = int.TryParse(Console.ReadLine(), out min);
                    if (minParse)
                    {
                        break;
                    }
                }
                int max;
                while (true)
                {
                    Console.WriteLine("Now enter the maximum willing to spend on new auto");
                    bool maxParse = int.TryParse(Console.ReadLine(), out max);
                    if (maxParse && max > min)
                    {
                        break;
                    }
                }
                while (true)
                {
                    Console.WriteLine("Please choose a saloon to see it`s cars in the desired range");
                    Console.WriteLine("1. Saloon Audi");
                    Console.WriteLine("2. Saloon BMW");
                    Console.WriteLine("3. Saloon Opel");
                    string userChoice = Console.ReadLine();
                    if (userChoice == "1")
                    {
                        saloon_Audi.Buy(min, max);
                        break;
                    }
                    else if (userChoice == "2")
                    {
                        saloon_BMW.Buy(min, max);
                        break;
                    }
                    else if (userChoice == "3")
                    {
                        saloon_Opel.Buy(min, max);
                        break;
                    }
                    else
                    {
                        continue;
                    }
                    //switch (userChoice)
                    //{
                    //    case "1":
                    //        saloon_Audi.Buy(min, max);
                    //        break;
                    //    case "2":
                    //        saloon_BMW.Buy(min, max);
                    //        break;
                    //    case "3":
                    //        saloon_Opel.Buy(min, max);
                    //        break;
                    //    default:
                    //        Console.WriteLine("No such saloon please try again");
                    //        break;
                    //}
                }
                Console.WriteLine($"-----------------------");
                Console.WriteLine($"Do you want exit Y/N");
                string studentlogout = Console.ReadLine().ToLower();
                if (studentlogout == "y")
                {
                    Console.WriteLine("Thank you for using autoApp Macedonia");
                    break;
                }
                else
                {
                    continue;
                }
            }
        }
Esempio n. 29
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    public static void Main()
    {

        // Create a blue saloon car... 
        IVehicle myCar = new Saloon(new StandardEngine(1300));
        myCar.Paint(VehicleColour.Blue);
        Console.WriteLine(myCar);
        // Add air-conditioning to the car...
        myCar = new AirConditionedVehicle(myCar);
        Console.WriteLine(myCar);
        // Now add alloy wheels... 
        myCar = new AlloyWheeledVehicle(myCar);
        Console.WriteLine(myCar);
        // Now add leather seats... 
        myCar = new LeatherSeatedVehicle(myCar); 
        Console.WriteLine(myCar);
        // Now add metallic paint... 
        myCar = new MetallicPaintedVehicle(myCar); 
        Console.WriteLine(myCar);
        // Now add satellite-navigation... 
        myCar = new SatNavVehicle(myCar);
        Console.WriteLine(myCar);

    }
Esempio n. 30
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 public void Update(Saloon entity)
 {
     throw new NotImplementedException();
 }
Esempio n. 31
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 public Saloon Update(Saloon saloon)
 {
     return(_saloonDal.Update(saloon));
 }
Esempio n. 32
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    static void Main()
    {
        // Create a blue saloon car...
        IVehicle myCar = new Saloon(new StandardEngine(1300));
        myCar.Paint(VehicleColour.Blue);
        Console.WriteLine(myCar);

        // prepare the car for sale
        VehicleFacade fac = new VehicleFacade();
        fac.PrepareForSale(myCar);
    }
 public void Create(Saloon saloon)
 {
     context.Saloons.Add(saloon);
     context.SaveChanges();
 }
Esempio n. 34
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        static void Main()
        {

            AbstractCar car = new Saloon(new StandardEngine(1300));
            VehicleBuilder builder = new CarBuilder(car);

            VehicleDirector director = new CarDirector(); 
            IVehicle v = director.Build(builder); 
            Console.WriteLine(v); 
            Console.Read(); 
            // You can see the required Builder object is constructed 
            // and passed to the required Director object, after which 
            // we invoke the method to build the product and then retrieve 
            // the finished article. 
            // The output should show: 
            //        Building car chassis 
            //        Building car body 
            //        Building car passenger area 
            //        Building car boot 
            //        Building car windows 
            //        Saloon (StandardEngine (1300), Unpainted)

        }
 public void Update(Saloon saloon)
 {
     context.Saloons.Update(saloon);
     context.SaveChanges();
 }
Esempio n. 36
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        protected override void Seed(MyContext context)
        {
            Employee au = new Employee();//Boss Tanımlama

            au.Email           = "*****@*****.**";
            au.Password        = DantexCrypt.Crypt("123");
            au.ConfirmPassword = DantexCrypt.Crypt("123");
            au.EmployeeType    = ENTITIES.Enums.EmployeeType.Boss;
            au.FirstName       = "Serkan";
            au.LastName        = "Akçay";
            au.TCNO            = "21111111111";
            au.Sallary         = 5300;
            au.MobilePhone     = "5316622582";
            context.Employees.Add(au);
            context.SaveChanges();



            AppUser vau = new AppUser();//VIP Tanımlama

            vau.Role            = ENTITIES.Enums.UserRole.Vip;
            vau.Active          = true;
            vau.Email           = "*****@*****.**";
            vau.Password        = DantexCrypt.Crypt("123456");
            vau.ConfirmPassword = DantexCrypt.Crypt("123456");
            context.AppUsers.Add(vau);


            UserProfile vup = new UserProfile();//VIP Profil Tanımlama

            vup.ID          = vau.ID;
            vup.FirstName   = "Emre";
            vup.LastName    = "Özdemir";
            vup.MobilePhone = "5345997081";
            vup.Gender      = ENTITIES.Enums.Gender.Erkek;
            context.UserProfiles.Add(vup);
            context.SaveChanges();


            Employee emp = new Employee();//BookingClerk

            emp.Email           = "*****@*****.**";
            emp.Password        = DantexCrypt.Crypt("123");
            emp.ConfirmPassword = DantexCrypt.Crypt("123");
            emp.EmployeeType    = ENTITIES.Enums.EmployeeType.BookingClerk;
            emp.FirstName       = "Ercan";
            emp.LastName        = "Karahan";
            emp.TCNO            = "21111111111";
            emp.Sallary         = 1300;
            emp.MobilePhone     = "5316622582";
            context.Employees.Add(emp);
            context.SaveChanges();

            Employee emp2 = new Employee(); //BoxOfficeSuperVisor

            emp2.EmployeeType    = ENTITIES.Enums.EmployeeType.BoxOfficeSupervisor;
            emp2.Email           = "*****@*****.**";
            emp2.Password        = DantexCrypt.Crypt("1234");
            emp2.ConfirmPassword = DantexCrypt.Crypt("1234");
            emp2.FirstName       = "Yusuf Emre";
            emp2.LastName        = "Ozdemir";
            emp2.TCNO            = "11111111111";
            emp2.Sallary         = 1301;
            emp2.MobilePhone     = "5312622582";
            context.Employees.Add(emp2);
            context.SaveChanges();

            Employee emp3 = new Employee(); //Management

            emp3.EmployeeType    = ENTITIES.Enums.EmployeeType.Management;
            emp3.Email           = "*****@*****.**";
            emp3.Password        = DantexCrypt.Crypt("serkan1903");
            emp3.ConfirmPassword = DantexCrypt.Crypt("serkan1903");
            emp3.FirstName       = "Serkan";
            emp3.LastName        = "Akçay";
            emp3.TCNO            = "11111111113";
            emp3.Sallary         = 4500;
            emp3.MobilePhone     = "5312625582";
            context.Employees.Add(emp3);
            context.SaveChanges();



            string[] genres = new string[] { "Korku", "Bilim Kurgu", "Aksiyon", "Belgesel", "Macera" };

            for (int i = 1; i <= 5; i++)
            {
                Genre genre = new Genre();
                genre.ID = i;


                genre.GenreName   = genres[i - 1];
                genre.Description = new Lorem("tr").Sentence(10);
                context.Genres.Add(genre);
            }
            context.SaveChanges();


            for (int i = 1; i <= 10; i++)
            {
                Actor actor = new Actor();
                actor.FirstName = new Name("en").FirstName();
                actor.LastName  = new Name("en").LastName();
                actor.Age       = new Random().Next(30, 50).ToString();
                actor.Country   = new Address("en").Country();
                context.Actors.Add(actor);
            }
            context.SaveChanges();

            for (int i = 1; i <= 5; i++)
            {
                Director director = new Director();
                director.FirstName = new Name("en").FirstName();
                director.LastName  = new Name("en").LastName();
                director.Age       = new Random().Next(30, 50).ToString();
                director.Country   = new Address("en").Country();
                context.Directors.Add(director);
            }
            context.SaveChanges();

            for (int i = 1; i <= 20; i++)
            {
                Movie movie = new Movie();
                movie.MovieName      = new Lorem("en").Word();
                movie.Description    = new Lorem("en").Sentences(10);
                movie.DirectorID     = new Random().Next(1, 6);
                movie.MovieYear      = new Random().Next(2005, 2020).ToString();
                movie.GenreID        = new Random().Next(1, 6);
                movie.MovieImagePath = "/Pictures/starWars.jpg";

                context.Movies.Add(movie);
            }
            context.SaveChanges();



            context.SaveChanges();


            DateTime[] sessions = new DateTime[] { Convert.ToDateTime("2021-04-17 11:00:00.000"), Convert.ToDateTime("2021-04-22 13:00:00.000"), Convert.ToDateTime("2021-05-27 14:00:00.000"), Convert.ToDateTime("2021-05-29 15:00:00.000"), Convert.ToDateTime("2021-06-12 15:00:00.000") };

            for (int i = 0; i < 5; i++)
            {
                Session session = new Session();
                session.ID            = i + 1;
                session.Time          = sessions[i];
                session.SessionActive = true;
                session.IsSpecial     = false;
                session.Price         = Convert.ToDecimal(new Commerce("tr").Price());
                context.Sessions.Add(session);
            }
            context.SaveChanges();



            for (int i = 1; i <= 5; i++)
            {
                Saloon saloon = new Saloon();
                saloon.SaloonNo = i;
                context.Saloons.Add(saloon);
            }
            context.SaveChanges();

            for (int i = 1; i <= 5; i++)
            {
                for (char j = 'A'; j < 'I'; j++)
                {
                    for (int k = 1; k <= 14; k++)
                    {
                        Seat seat = new Seat();
                        seat.SeatActive = false;
                        seat.SaloonID   = i;
                        seat.SessionID  = i;
                        seat.Character  = Convert.ToString(j);
                        seat.Number     = k;
                        context.Seats.Add(seat);
                    }
                }
            }
            context.SaveChanges();


            for (int l = 1; l <= 5; l++)
            {
                MovieSessionSaloon mss = new MovieSessionSaloon();
                mss.MovieID   = l;
                mss.SessionID = l;
                mss.SaloonID  = l;
                context.MovieSessionSaloons.Add(mss);
            }
            context.SaveChanges();
        }