private void Awake() { this.target = GameObject.Find("Sailor"); this.actions = GetComponent <Sailor_Actions>(); if (this.actions == null) { Debug.Log("No Sailer_Actions on Ai sailor"); } this.movements = GetComponent <Sailor_Movement>(); if (this.movements == null) { Debug.Log("No Sailor_Movement on Ai sailor"); } }
void Awake() { this.move = new Vector2(); this.movement = GetComponent <Sailor_Movement>(); if (this.movement == null) { Debug.Log("No Sailor_Movement script on Sailor"); } this.actions = GetComponent <Sailor_Actions>(); if (this.actions == null) { Debug.Log("No Sailor_Actions script on sailor"); } // Override default stats this.actions.Stats.HP = 150; this.actions.Stats.weaponDamage = 20; this.actions.Stats.weaponCooldown = 1f; }