Esempio n. 1
0
        public void OnLogin(Packets.Client.CSMG_LOGIN p)
        {
            p.GetContent();
            if (MapServer.accountDB.CheckPassword(p.UserName, p.Password, this.frontWord, this.backWord))
            {
                Packets.Server.SSMG_LOGIN_ACK p1 = new SagaMap.Packets.Server.SSMG_LOGIN_ACK();
                p1.LoginResult = SagaMap.Packets.Server.SSMG_LOGIN_ACK.Result.OK;
                p1.Unknown1 = 0x100;
                p1.Unknown2 = 0x486EB420;

                this.netIO.SendPacket(p1);

                account = MapServer.accountDB.GetUser(p.UserName);

                uint[] charIDs = MapServer.charDB.GetCharIDs(account.AccountID);

                account.Characters = new List<ActorPC>();
                for (int i = 0; i < charIDs.Length; i++)
                {
                    account.Characters.Add(MapServer.charDB.GetChar(charIDs[i]));
                }
                this.state = SESSION_STATE.AUTHENTIFICATED;
            }
            else
            {
                Packets.Server.SSMG_LOGIN_ACK p1 = new SagaMap.Packets.Server.SSMG_LOGIN_ACK();
                p1.LoginResult = SagaMap.Packets.Server.SSMG_LOGIN_ACK.Result.GAME_SMSG_LOGIN_ERR_BADPASS;
                this.netIO.SendPacket(p1);
            }
        }
Esempio n. 2
0
        public void OnLogin(Packets.Client.CSMG_LOGIN p)
        {
            p.GetContent();
            if (MapServer.accountDB.CheckPassword(p.UserName, p.Password, this.frontWord, this.backWord))
            {
                Packets.Server.SSMG_LOGIN_ACK p1 = new SagaMap.Packets.Server.SSMG_LOGIN_ACK();
                p1.LoginResult = SagaMap.Packets.Server.SSMG_LOGIN_ACK.Result.OK;
                p1.Unknown1    = 0x100;
                p1.Unknown2    = 0x486EB420;

                this.netIO.SendPacket(p1);

                account = MapServer.accountDB.GetUser(p.UserName);

                uint[] charIDs = MapServer.charDB.GetCharIDs(account.AccountID);

                account.Characters = new List <ActorPC>();
                for (int i = 0; i < charIDs.Length; i++)
                {
                    account.Characters.Add(MapServer.charDB.GetChar(charIDs[i]));
                }
                this.state = SESSION_STATE.AUTHENTIFICATED;
            }
            else
            {
                Packets.Server.SSMG_LOGIN_ACK p1 = new SagaMap.Packets.Server.SSMG_LOGIN_ACK();
                p1.LoginResult = SagaMap.Packets.Server.SSMG_LOGIN_ACK.Result.GAME_SMSG_LOGIN_ERR_BADPASS;
                this.netIO.SendPacket(p1);
            }
        }