/// <summary> /// Get a list of the equipment (which is equiped, not just the items). /// </summary> public void SendEquipList() { Dictionary <EQUIP_SLOT, Item> equip = this.Char.inv.EquipList; Packets.Server.ListEquipment p1 = new SagaMap.Packets.Server.ListEquipment(); p1.SetEquipment(equip); this.netIO.SendPacket(p1, this.SessionID); }
/// <summary> /// Get a list of the equipment (which is equiped, not just the items). /// </summary> public void SendEquipList() { Dictionary<EQUIP_SLOT, Item> equip = this.Char.inv.EquipList; Packets.Server.ListEquipment p1 = new SagaMap.Packets.Server.ListEquipment(); p1.SetEquipment(equip); this.netIO.SendPacket(p1, this.SessionID); }