Esempio n. 1
0
 public void OnActorChangesState(Actor aActor, MapEventArgs args)
 {
     //send actorChangeState
     Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState();
     p1.SetActorID(aActor.id);
     p1.SetBattleState(aActor.state > 0);
     p1.SetStance(aActor.stance);
     if (args != null)
     {
         Map.SkillArgs arg = (Map.SkillArgs)args;
         p1.SetTargetActor(arg.targetActorID);
     }
     C.netIO.SendPacket(p1, C.SessionID);
 }
Esempio n. 2
0
 public void OnActorChangesState(Actor aActor, MapEventArgs args)
 {
     //send actorChangeState
     Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState();
     p1.SetActorID(aActor.id);
     p1.SetBattleState(aActor.state > 0);
     p1.SetStance(aActor.stance);
     if (args != null)
     {
         Map.SkillArgs arg = (Map.SkillArgs)args;
         p1.SetTargetActor(arg.targetActorID);
     }
     C.netIO.SendPacket(p1, C.SessionID);
 }