private void Restart() { status = SafeBuoyStatus.Moving; SoundEffectScript.Instance.PlaySound(SoundEffectClip.EnemyShowingSound); CancelInvoke("Restart"); }
private void Restart() { status = SafeBuoyStatus.Moving; SoundEffectScript.Instance.PlaySound(SoundEffectClip.EnemyShowingSound); CancelInvoke("Restart"); }
private void ToWait() { status = SafeBuoyStatus.Waiting; Invoke("Restart", respawnTime); }
private void ToWait() { status = SafeBuoyStatus.Waiting; Invoke("Restart", respawnTime); }