private void Restart()
    {
        status = SafeBuoyStatus.Moving;

        SoundEffectScript.Instance.PlaySound(SoundEffectClip.EnemyShowingSound);

        CancelInvoke("Restart");
    }
    private void Restart()
    {
        status = SafeBuoyStatus.Moving;

        SoundEffectScript.Instance.PlaySound(SoundEffectClip.EnemyShowingSound);

        CancelInvoke("Restart");
    }
    private void ToWait()
    {
        status = SafeBuoyStatus.Waiting;

        Invoke("Restart", respawnTime);
    }
    private void ToWait()
    {
        status = SafeBuoyStatus.Waiting;

        Invoke("Restart", respawnTime);
    }