/// <summary> /// Converts this REXPaint image to a <see cref="LayeredConsole"/>. /// </summary> /// <returns></returns> public LayeredConsole ToLayeredConsole() { var console = new LayeredConsole(Width, Height, LayerCount); for (int i = 0; i < LayerCount; i++) { CellSurfaceLayer layer = console.GetLayer(i); for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { Cell rexCell = _layers[i][x, y]; if (rexCell.IsTransparent()) { continue; } SadConsole.Cell newCell = layer[x, y]; newCell.Foreground = new FrameworkColor(rexCell.Foreground.R, rexCell.Foreground.G, rexCell.Foreground.B, (byte)255); newCell.Background = new FrameworkColor(rexCell.Background.R, rexCell.Background.G, rexCell.Background.B, (byte)255); newCell.Glyph = rexCell.Character; } } layer.IsDirty = true; } console.IsDirty = true; return(console); }
public static void ClearEffect(this SadConsole.Cell cell) { if (cell.Effect != null) { cell.Effect.Clear(cell); } cell.Effect = null; }
public TextBoxTheme() { CaretEffect = new Effects.BlinkGlyph() { GlyphIndex = 95, BlinkSpeed = 0.4f }; Normal = new SadConsole.Cell(Colors.Text, Colors.GrayDark); }
/// <inheritdoc /> public override void RefreshTheme(Colors themeColors) { base.RefreshTheme(themeColors); Normal = new SadConsole.Cell(themeColors.Text, themeColors.GrayDark); }
public static void ApplyEffect(this SadConsole.Cell cell, ICellEffect effect) { cell.ClearEffect(); cell.Effect = effect; cell.Effect.Apply(cell); }