public static void CheckWarriorsSkillCooldown(S_START_COOLTIME_SKILL sk) { if (SkillsDatabase.SkillIdToName(sk.SkillId, Class.Warrior).Contains("Scythe I")) { Scythed?.Invoke((int)sk.Cooldown); } else if (SkillsDatabase.SkillIdToName(sk.SkillId, Class.Warrior).Contains("Deadly Gamble")) { GambleCooldown?.Invoke((int)sk.Cooldown); } }
public static void HandleNewSkillCooldown(S_START_COOLTIME_SKILL p) { WindowManager.SkillsEnded = false; SkillManager.AddSkill(p.SkillId, p.Cooldown); }
public static void HandleNewSkillCooldown(S_START_COOLTIME_SKILL p) { SkillManager.AddSkill(p.SkillId, p.Cooldown); }