private static void SendEndPhase(User user, PhaseType phaseType, int roundCount)
        {
            user.DoAsync(() =>
            {
                S_END_PHASE endPhase = new S_END_PHASE();
                endPhase.GameId      = user.SessionId;
                endPhase.NextPhase   = (int)phaseType;
                endPhase.RoundCount  = roundCount;

                user.Send(endPhase);
            });
        }
Esempio n. 2
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        private void SendEndAction()
        {
            DoAsync(() =>
            {
                S_END_ACTION endAction = new S_END_ACTION();
                endAction.GameId       = SessionId;

                Send(endAction);

                DoAsync(() =>
                {
                    --MachingRoom.ActionCount;
                    if (MachingRoom.ActionCount == 0)
                    {
                        MachingRoom.NextUser();

                        S_END_USER_TURN endTurn = new S_END_USER_TURN();
                        endTurn.GameId          = SessionId;
                        endTurn.NextUserGameId  = MachingRoom.CurrentUser.SessionId;

                        MachingRoom.Broadcast(endTurn);

                        DoAsync(() =>
                        {
                            if (MachingRoom.AllUserEndTurn.All(isEnd => isEnd == true))
                            {
                                MachingRoom.DoAsyncAll((user) =>
                                {
                                    S_END_PHASE endPhase = new S_END_PHASE();
                                    endPhase.GameId      = user.SessionId;
                                    endPhase.NextPhase   = (int)PhaseType.Weather;

                                    user.Send(endPhase);
                                });
                            }
                        });
                    }
                });
            });
        }