internal void S_CHECK_TO_READY_PARTY(S_CHECK_TO_READY_PARTY message) { if (message.Count == 1 && (BasicTeraData.Instance.WindowData.ShowAfkEventsIngame || !TeraWindow.IsTeraActive())) { PacketProcessor.Instance.FlashMessage.Add(DefaultNotifyAction(LP.CombatReadyCheck, LP.CombatReadyCheck, EventType.ReadyCheck)); } }
public static void HandleReadyCheck(S_CHECK_TO_READY_PARTY p) { foreach (var item in p.Party) { GroupWindowViewModel.Instance.SetReadyStatus(item); } }
internal void S_CHECK_TO_READY_PARTY(S_CHECK_TO_READY_PARTY message) { if (message.Count == 1 && (BasicTeraData.Instance.WindowData.ShowAfkEventsIngame || !TeraWindow.IsTeraActive())) { NetworkController.Instance.FlashMessage = DefaultNotifyAction(LP.CombatReadyCheck, LP.CombatReadyCheck); } }