Esempio n. 1
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 internal void S_CHECK_TO_READY_PARTY(S_CHECK_TO_READY_PARTY message)
 {
     if (message.Count == 1 && (BasicTeraData.Instance.WindowData.ShowAfkEventsIngame || !TeraWindow.IsTeraActive()))
     {
         PacketProcessor.Instance.FlashMessage.Add(DefaultNotifyAction(LP.CombatReadyCheck, LP.CombatReadyCheck, EventType.ReadyCheck));
     }
 }
Esempio n. 2
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 public static void HandleReadyCheck(S_CHECK_TO_READY_PARTY p)
 {
     foreach (var item in p.Party)
     {
         GroupWindowViewModel.Instance.SetReadyStatus(item);
     }
 }
Esempio n. 3
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 internal void S_CHECK_TO_READY_PARTY(S_CHECK_TO_READY_PARTY message)
 {
     if (message.Count == 1 && (BasicTeraData.Instance.WindowData.ShowAfkEventsIngame || !TeraWindow.IsTeraActive()))
     {
         NetworkController.Instance.FlashMessage = DefaultNotifyAction(LP.CombatReadyCheck, LP.CombatReadyCheck);
     }
 }