private void OnDestroy() { if (szhSocket == null) { return; } szhSocket.DisConnect(); }
private void OnDestroy() { if (server == null) { return; } server.OnServerReceiveData -= OnReceive; server.DisConnect(); }
private void OnDestroy() { if (szhSocket == null) { return; } szhSocket.DisConnect(); }
private void OnDestroy() { if (server == null) { return; } server.OnServerReceiveData -= OnReceive; server.DisConnect(); }