public void Apply(SerializedObject serializedObject) { this.format = (SVGAssetFormat)serializedObject.FindProperty("_format").enumValueIndex; this.useGradients = (SVGUseGradients)serializedObject.FindProperty("_useGradients").enumValueIndex; this.antialiasing = serializedObject.FindProperty("_antialiasing").boolValue; this.meshCompression = (SVGMeshCompression)serializedObject.FindProperty("_meshCompression").enumValueIndex; this.scale = serializedObject.FindProperty("_scale").floatValue; this.vpm = serializedObject.FindProperty("_vpm").floatValue; this.depthOffset = serializedObject.FindProperty("_depthOffset").floatValue; this.compressDepth = serializedObject.FindProperty("_compressDepth").boolValue; this.customPivotPoint = serializedObject.FindProperty("_customPivotPoint").boolValue; this.pivotPoint = serializedObject.FindProperty("_pivotPoint").vector2Value; this.border = serializedObject.FindProperty("_border").vector4Value; this.sliceMesh = serializedObject.FindProperty("_sliceMesh").boolValue; this.generateCollider = serializedObject.FindProperty("_generateCollider").boolValue; this.keepSVGFile = serializedObject.FindProperty("_keepSVGFile").boolValue; this.useLayers = serializedObject.FindProperty("_useLayers").boolValue; this.ignoreSVGCanvas = serializedObject.FindProperty("_ignoreSVGCanvas").boolValue; this.optimizeMesh = serializedObject.FindProperty("_optimizeMesh").boolValue; this.generateNormals = serializedObject.FindProperty("_generateNormals").boolValue; this.generateTangents = serializedObject.FindProperty("_generateTangents").boolValue; }
public void Apply(SVGAssetSnapshot snapshot) { this.format = snapshot.format; this.useGradients = snapshot.useGradients; this.antialiasing = snapshot.antialiasing; this.meshCompression = snapshot.meshCompression; this.scale = snapshot.scale; this.vpm = snapshot.vpm; this.depthOffset = snapshot.depthOffset; this.compressDepth = snapshot.compressDepth; this.customPivotPoint = snapshot.customPivotPoint; this.pivotPoint = snapshot.pivotPoint; this.border = snapshot.border; this.sliceMesh = snapshot.sliceMesh; this.generateCollider = snapshot.generateCollider; this.keepSVGFile = snapshot.keepSVGFile; this.useLayers = snapshot.useLayers; this.ignoreSVGCanvas = snapshot.ignoreSVGCanvas; this.optimizeMesh = snapshot.optimizeMesh; this.generateNormals = snapshot.generateNormals; this.generateTangents = snapshot.generateTangents; }
public void Apply(SVGAsset svgAsset) { this.format = svgAsset.format; this.useGradients = svgAsset.useGradients; this.antialiasing = svgAsset.antialiasing; this.antialiasingWidth = svgAsset.antialiasingWidth; this.meshCompression = svgAsset.meshCompression; this.scale = svgAsset.scale; this.vpm = svgAsset.vpm; this.depthOffset = svgAsset.depthOffset; this.compressDepth = svgAsset.compressDepth; this.customPivotPoint = svgAsset.customPivotPoint; this.pivotPoint = svgAsset.pivotPoint; this.border = svgAsset.border; this.sliceMesh = svgAsset.sliceMesh; this.generateCollider = svgAsset.generateCollider; this.keepSVGFile = svgAsset.keepSVGFile; this.ignoreSVGCanvas = svgAsset.ignoreSVGCanvas; this.optimizeMesh = svgAsset.optimizeMesh; this.generateNormals = svgAsset.generateNormals; this.generateTangents = svgAsset.generateTangents; }
internal UnityEditor.ModelImporterMeshCompression GetModelImporterMeshCompression(SVGMeshCompression meshCompression) { switch (meshCompression) { case SVGMeshCompression.Low: return(UnityEditor.ModelImporterMeshCompression.Low); case SVGMeshCompression.Medium: return(UnityEditor.ModelImporterMeshCompression.Medium); case SVGMeshCompression.High: return(UnityEditor.ModelImporterMeshCompression.High); } return(UnityEditor.ModelImporterMeshCompression.Off); }
public void Apply(SerializedObject serializedObject) { this.format = (SVGAssetFormat)serializedObject.FindProperty("_format").enumValueIndex; this.useGradients = (SVGUseGradients)serializedObject.FindProperty("_useGradients").enumValueIndex; this.antialiasing = serializedObject.FindProperty("_antialiasing").boolValue; this.antialiasingWidth = serializedObject.FindProperty("_antialiasingWidth").floatValue; this.meshCompression = (SVGMeshCompression)serializedObject.FindProperty("_meshCompression").enumValueIndex; this.scale = serializedObject.FindProperty("_scale").floatValue; this.vpm = serializedObject.FindProperty("_vpm").floatValue; this.depthOffset = serializedObject.FindProperty("_depthOffset").floatValue; this.compressDepth = serializedObject.FindProperty("_compressDepth").boolValue; this.customPivotPoint = serializedObject.FindProperty("_customPivotPoint").boolValue; this.pivotPoint = serializedObject.FindProperty("_pivotPoint").vector2Value; this.border = serializedObject.FindProperty("_border").vector4Value; this.sliceMesh = serializedObject.FindProperty("_sliceMesh").boolValue; this.generateCollider = serializedObject.FindProperty("_generateCollider").boolValue; this.keepSVGFile = serializedObject.FindProperty("_keepSVGFile").boolValue; this.ignoreSVGCanvas = serializedObject.FindProperty("_ignoreSVGCanvas").boolValue; this.optimizeMesh = serializedObject.FindProperty("_optimizeMesh").boolValue; this.generateNormals = serializedObject.FindProperty("_generateNormals").boolValue; this.generateTangents = serializedObject.FindProperty("_generateTangents").boolValue; }