Esempio n. 1
0
        void Start()
        {
            HidePromotionUI();
            m_MessageText = MessageTextParent.GetComponentInChildren <Text>();
            m_SquareSize  = BoardRect.rect.size / 8;
            var pieceSize = m_SquareSize * 0.7f;

            CheckIndicatorImage.GetComponent <RectTransform>().sizeDelta = m_SquareSize;
            PieceTemplate.GetComponent <RectTransform>().sizeDelta       = pieceSize;

            foreach (var sprite in PieceSprites)
            {
                var color = sprite.name[0] == 'w' ? Color.White : Color.Black;
                var piece = Chessboard.CharToPiece(sprite.name[1], color);
                var dict  = color == Color.White ? m_ImagePoolsByPieceWhite : m_ImagePoolsByPieceBlack;
                if (!dict.ContainsKey(piece))
                {
                    dict[piece] = new PieceImagePool(PieceTemplate, sprite, piece);
                }
            }

            Destroy(PieceTemplate.gameObject);
            Refresh();

            SetDraggingEnabled(Color.White, false);
            SetDraggingEnabled(Color.Black, false);
        }
Esempio n. 2
0
    private void loadColoringImage()
    {
        coloringImage.sprite = currentColoringBook.ColoringBook.ColoringBookSprite;
        coloringImage.GetComponent <Paint>().example = currentColoringBook.ColoringBook.Example;

        textColoringImage.sprite = currentColoringBook.ColoringBook.TextColoringBook;
    }
Esempio n. 3
0
    private void relationCalculate()
    {
        float globalHeight = svg.GetComponent <RectTransform>().rect.height;
        float globalWidth  = svg.GetComponent <RectTransform>().rect.width;


        float diff = mainCanvas.GetComponent <RectTransform>().rect.height -
                     topPanel.GetComponent <RectTransform>().rect.height -
                     globalHeight;

        localWidth  = svg.sprite.rect.width;
        localHeight = svg.sprite.rect.height;

        float locRelation = localWidth / localHeight;

        float g_h = globalWidth / locRelation;

        float x = (globalHeight - g_h) / 2;

        heightDiff = x + diff;

        float locRelationH = y1 = g_h / localHeight;
        float locRelationW = x1 = globalWidth / localWidth;
    }