internal EdgePoint(SU.EdgeRef edgeRef, SU.VertexRef vertexRef) { SU.EdgeGetSmooth(edgeRef, out bool isSmooth); IsSmooth = IsSmooth; SU.Point3D point = new SU.Point3D(); SU.VertexGetPosition(vertexRef, ref point); Vertex = new Point3(point); }
internal EdgePoint(SU.EdgeRef edgeRef, SU.VertexRef vertexRef) { SU.EdgeGetSmooth(edgeRef, out bool isSmooth); IsSmooth = IsSmooth; SU.Point3D point = new SU.Point3D(); SU.VertexGetPosition(vertexRef, ref point); Vertex = new Point3(point); }